Oriental Bandits
Sword Clasher
- Defensive unit
100
75-150
80%
Normal
27
Splash damage
Sword Wielder
- Defensive unit
300
25-50
80%
Normal
35
Splash damage
Sword Master
- Defensive unit
500
25-50
80%
Normal
55
Splash damage
Horseman
- Swift unit
50
50-100
80%
First strike
22
Splash damage
Dune Marksman
- Offensive unit
30
100-200
80%
Normal
26
Splash damage
Desert Marksman
- Offensive unit
80
50-100
80%
Normal
15
Splash damage
Flanking
Mounted Bowman
- Swift unit
70
35-70
80%
First strike
23
Splash damage
Flanking
Stone Cannon
- Heavy unit
100
150-300
80%
Last strike
36
Splash damage
Shrewd Thief
- Boss unit
1000
250-500
80%
Normal
52
Splash damage
Smart Thief
- Boss unit
5000
500-1000
80%
Normal
200
Splash damage
Mysterious Thief
- Boss unit
20000
1000-2000
80%
Normal
740
Splash damage
Treacherous Thief
- Boss unit
50000
250-500
80%
Normal
1700
Splash damage
Snooty Thief
- Boss unit
150000
500-1000
80%
Normal
5000
Splash damage
Grayed Thief
- Boss unit
500
375-750
80%
Normal
54
Splash damage
Flanking
Sneaking Thief
- Boss unit
1000
250-500
80%
First strike
62
Splash damage
Scarred Thief
- Boss unit
500
150-300
80%
First strike
39
Splash damage
Flanking
Greedy Thief
- Boss unit
10000
2500-5000
80%
Last strike
470
Splash damage
Flanking
Silly Thief
- Boss unit
50000
2000-4000
80%
Last strike
1800
Splash damage
Bandit Lord
- Boss unit
30000
3500-7000
90%
Normal
1400
Flanking
Splash damage