Oriental Bandits
Sword Clasher
- Defensive unit
- 100
- 75-150
- 80%
- Normal
- 27
- Splash damage
Sword Wielder
- Defensive unit
- 300
- 25-50
- 80%
- Normal
- 35
- Splash damage
Sword Master
- Defensive unit
- 500
- 25-50
- 80%
- Normal
- 55
- Splash damage
Horseman
- Swift unit
- 50
- 50-100
- 80%
- First strike
- 22
- Splash damage
Dune Marksman
- Offensive unit
- 30
- 100-200
- 80%
- Normal
- 26
- Splash damage
Desert Marksman
- Offensive unit
- 80
- 50-100
- 80%
- Normal
- 15
- Splash damage
- Flanking
Mounted Bowman
- Swift unit
- 70
- 35-70
- 80%
- First strike
- 23
- Splash damage
- Flanking
Stone Cannon
- Heavy unit
- 100
- 150-300
- 80%
- Last strike
- 36
- Splash damage
Shrewd Thief
- Boss unit
- 1000
- 250-500
- 80%
- Normal
- 52
- Splash damage
Smart Thief
- Boss unit
- 5000
- 500-1000
- 80%
- Normal
- 200
- Splash damage
Mysterious Thief
- Boss unit
- 20000
- 1000-2000
- 80%
- Normal
- 740
- Splash damage
Treacherous Thief
- Boss unit
- 50000
- 250-500
- 80%
- Normal
- 1700
- Splash damage
Snooty Thief
- Boss unit
- 150000
- 500-1000
- 80%
- Normal
- 5000
- Splash damage
Grayed Thief
- Boss unit
- 500
- 375-750
- 80%
- Normal
- 54
- Splash damage
- Flanking
Sneaking Thief
- Boss unit
- 1000
- 250-500
- 80%
- First strike
- 62
- Splash damage
Scarred Thief
- Boss unit
- 500
- 150-300
- 80%
- First strike
- 39
- Splash damage
- Flanking
Greedy Thief
- Boss unit
- 10000
- 2500-5000
- 80%
- Last strike
- 470
- Splash damage
- Flanking
Silly Thief
- Boss unit
- 50000
- 2000-4000
- 80%
- Last strike
- 1800
- Splash damage
Bandit Lord
- Boss unit
- 30000
- 3500-7000
- 90%
- Normal
- 1400
- Flanking
- Splash damage