Event units
Lowly Poacher- Defensive unit
40
15-30
60%
Normal
4
Rabbit Hunter- Offensive unit
10
20-40
60%
Normal
3
Hound- Swift unit
5
5-10
60%
First strike
4
Flanking
Rascal- Defensive unit
20
15-30
90%
Normal
2
Vandal- Defensive unit
50
20-40
90%
Normal
9
Bully- Defensive unit
90
20-40
90%
Normal
10
Prankster- Swift unit
20
10-20
80%
First strike
9
Flanking
Ruffian- Offensive unit
10
25-50
90%
Normal
5
Scoundrel- Offensive unit
10
40-75
90%
Normal
10
Cad- Offensive unit
10
50-100
90%
Normal
22
Grouch- Defensive unit
120
20-40
90%
Normal
20
Whiner- Heavy unit
40
70-120
90%
Last strike
30
Splash damage
Scallywag- Swift unit
50
25-50
90%
First strike
80
Flanking
Denis the Delinquent- Boss unit
5000
100-200
80%
First strike
1500
Flanking
Alex the Troublemaker- Boss unit
17000
700-1500
90%
Last strike
7500
Splash damage
Bob the Miscreant- Boss unit
35000
1250-2500
70%
Last strike
17500
Splash damage
Garrun the Trapper- Boss unit
6000
300-500
50%
Last strike
100
Splash damage
Miniature Clay Golem- Defensive unit
110
20-40
50%
Normal
7
Miniature Rock Golem- Defensive unit
150
30-60
50%
Normal
10
Miniature Ice Golem- Swift unit
50
15-30
50%
First strike
4
Flanking
Miniature Lava Golem- Heavy unit
120
50-100
60%
Last strike
11
Splash damage
Mad Scientist- Boss unit
30000
750-1000
85%
Last strike
130
Splash damage
Dark Lord- Boss unit
50000
300-600
80%
Normal
170
Splash damage
Zombie Invader- Defensive unit
200
10-200
20%
Last strike
1
Croaker- Boss unit
10000
500-700
50%
Last strike
200
Flanking
Splash damage
Croaker- Boss unit
10000
500-700
50%
Last strike
200
Flanking
Splash damage
Ribbitha- Boss unit
30000
700-800
80%
Normal
100
Splash damage
Ribbitha- Boss unit
45000
700-800
80%
Normal
150
Splash damage
Ribbitha- Boss unit
65000
700-800
80%
Normal
200
Splash damage