Event Units
Lowly Poacher
- Defensive unit
40
15-30
60%
Normal
4
Rabbit Hunter
- Offensive unit
10
20-40
60%
Normal
3
Hound
- Swift unit
5
5-10
60%
First strike
4
Flanking
Rascal
- Defensive unit
20
15-30
90%
Normal
2
Vandal
- Defensive unit
50
20-40
90%
Normal
9
Bully
- Defensive unit
90
20-40
90%
Normal
10
Prankster
- Swift unit
20
10-20
80%
First strike
9
Flanking
Ruffian
- Offensive unit
10
25-50
90%
Normal
5
Scoundrel
- Offensive unit
10
40-75
90%
Normal
10
Cad
- Offensive unit
10
50-100
90%
Normal
22
Grouch
- Defensive unit
120
20-40
90%
Normal
20
Whiner
- Heavy unit
40
70-120
90%
Last strike
30
Splash damage
Scallywag
- Swift unit
50
25-50
90%
First strike
80
Flanking
Denis the Delinquent
- Boss unit
5000
100-200
80%
First strike
1500
Flanking
Alex the Troublemaker
- Boss unit
17000
700-1500
90%
Last strike
7500
Splash damage
Bob the Miscreant
- Boss unit
35000
1250-2500
70%
Last strike
17500
Splash damage
Garrun the Trapper
- Boss unit
6000
300-500
50%
Last strike
100
Splash damage
Miniature Clay Golem
- Defensive unit
110
20-40
50%
Normal
7
Miniature Rock Golem
- Defensive unit
150
30-60
50%
Normal
10
Miniature Ice Golem
- Swift unit
50
15-30
50%
First strike
4
Flanking
Miniature Lava Golem
- Heavy unit
120
50-100
60%
Last strike
11
Splash damage
Mad Scientist
- Boss unit
30000
750-1000
85%
Last strike
130
Splash damage
Dark Lord
- Boss unit
50000
300-600
80%
Normal
170
Splash damage
Croaker
- Boss unit
10000
500-700
50%
Last strike
200
Flanking
Splash damage
Croaker
- Boss unit
10000
500-700
50%
Last strike
200
Flanking
Splash damage
Ribbitha
- Boss unit
30000
700-800
80%
Normal
100
Splash damage
Ribbitha
- Boss unit
45000
700-800
80%
Normal
150
Splash damage
Ribbitha
- Boss unit
65000
700-800
80%
Normal
200
Splash damage