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Event units

  • Lowly Poacher

    • Defensive unit
    • Hit points 40
    • Attack damage 15-30
    • Accuracy 60%
    • Initiative Normal
    • Experience Points 4
  • Rabbit Hunter

    • Offensive unit
    • Hit points 10
    • Attack damage 20-40
    • Accuracy 60%
    • Initiative Normal
    • Experience Points 3
  • Hound

    • Swift unit
    • Hit points 5
    • Attack damage 5-10
    • Accuracy 60%
    • Initiative First strike
    • Experience Points 4
    • Flanking
  • Rascal

    • Defensive unit
    • Hit points 20
    • Attack damage 15-30
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 2
  • Vandal

    • Defensive unit
    • Hit points 50
    • Attack damage 20-40
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 9
  • Bully

    • Defensive unit
    • Hit points 90
    • Attack damage 20-40
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 10
  • Prankster

    • Swift unit
    • Hit points 20
    • Attack damage 10-20
    • Accuracy 80%
    • Initiative First strike
    • Experience Points 9
    • Flanking
  • Ruffian

    • Offensive unit
    • Hit points 10
    • Attack damage 25-50
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 5
  • Scoundrel

    • Offensive unit
    • Hit points 10
    • Attack damage 40-75
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 10
  • Cad

    • Offensive unit
    • Hit points 10
    • Attack damage 50-100
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 22
  • Grouch

    • Defensive unit
    • Hit points 120
    • Attack damage 20-40
    • Accuracy 90%
    • Initiative Normal
    • Experience Points 20
  • Whiner

    • Heavy unit
    • Hit points 40
    • Attack damage 70-120
    • Accuracy 90%
    • Initiative Last strike
    • Experience Points 30
    • Splash damage
  • Scallywag

    • Swift unit
    • Hit points 50
    • Attack damage 25-50
    • Accuracy 90%
    • Initiative First strike
    • Experience Points 80
    • Flanking
  • Denis the Delinquent

    • Boss unit
    • Hit points 5000
    • Attack damage 100-200
    • Accuracy 80%
    • Initiative First strike
    • Experience Points 1500
    • Flanking
  • Alex the Troublemaker

    • Boss unit
    • Hit points 17000
    • Attack damage 700-1500
    • Accuracy 90%
    • Initiative Last strike
    • Experience Points 7500
    • Splash damage
  • Bob the Miscreant

    • Boss unit
    • Hit points 35000
    • Attack damage 1250-2500
    • Accuracy 70%
    • Initiative Last strike
    • Experience Points 17500
    • Splash damage
  • Garrun the Trapper

    • Boss unit
    • Hit points 6000
    • Attack damage 300-500
    • Accuracy 50%
    • Initiative Last strike
    • Experience Points 100
    • Splash damage

  • Miniature Clay Golem

    • Defensive unit
    • Hit points 110
    • Attack damage 20-40
    • Accuracy 50%
    • Initiative Normal
    • Experience Points 7
  • Miniature Rock Golem

    • Defensive unit
    • Hit points 150
    • Attack damage 30-60
    • Accuracy 50%
    • Initiative Normal
    • Experience Points 10
  • Miniature Ice Golem

    • Swift unit
    • Hit points 50
    • Attack damage 15-30
    • Accuracy 50%
    • Initiative First strike
    • Experience Points 4
    • Flanking
  • Miniature Lava Golem

    • Heavy unit
    • Hit points 120
    • Attack damage 50-100
    • Accuracy 60%
    • Initiative Last strike
    • Experience Points 11
    • Splash damage
  • Mad Scientist

    • Boss unit
    • Hit points 30000
    • Attack damage 750-1000
    • Accuracy 85%
    • Initiative Last strike
    • Experience Points 130
    • Splash damage
  • Dark Lord

    • Boss unit
    • Hit points 50000
    • Attack damage 300-600
    • Accuracy 80%
    • Initiative Normal
    • Experience Points 170
    • Splash damage
  • Zombie Invader

    • Defensive unit
    • Hit points 200
    • Attack damage 10-200
    • Accuracy 20%
    • Initiative Last strike
    • Experience Points 1

  • Croaker

    • Boss unit
    • Hit points 10000
    • Attack damage 500-700
    • Accuracy 50%
    • Initiative Last strike
    • Experience Points 200
    • Flanking
    • Splash damage
  • Croaker

    • Boss unit
    • Hit points 10000
    • Attack damage 500-700
    • Accuracy 50%
    • Initiative Last strike
    • Experience Points 200
    • Flanking
    • Splash damage
  • Ribbitha

    • Boss unit
    • Hit points 30000
    • Attack damage 700-800
    • Accuracy 80%
    • Initiative Normal
    • Experience Points 100
    • Splash damage
  • Ribbitha

    • Boss unit
    • Hit points 45000
    • Attack damage 700-800
    • Accuracy 80%
    • Initiative Normal
    • Experience Points 150
    • Splash damage
  • Ribbitha

    • Boss unit
    • Hit points 65000
    • Attack damage 700-800
    • Accuracy 80%
    • Initiative Normal
    • Experience Points 200
    • Splash damage

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