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Bandits

  • Wild Mary

    • Boss unit
    • 60000
    • 740-800
    • 50%
    • First strike
    • 430
    • Splash damage
  • Chuck

    • Boss unit
    • 9000
    • 2000-2500
    • 50%
    • Last strike
    • 250
    • Splash damage
  • Metal Tooth

    • Boss unit
    • 11000
    • 250-500
    • 50%
    • Last strike
    • 160
    • Splash damage
  • Scavenger

    • Defensive unit
    • 40
    • 15-30
    • 60%
    • Normal
    • 4
  • Thug

    • Defensive unit
    • 60
    • 20-40
    • 60%
    • Normal
    • 3
  • Guard Dog

    • Swift unit
    • 5
    • 5-10
    • 60%
    • First strike
    • 4
    • Flanking
  • Roughneck

    • Defensive unit
    • 90
    • 20-40
    • 60%
    • Normal
    • 6
  • Stone Thrower

    • Offensive unit
    • 10
    • 20-40
    • 60%
    • Normal
    • 3
  • Ranger

    • Offensive unit
    • 10
    • 30-60
    • 60%
    • Normal
    • 4
  • Blonde Bowman

    • Offensive unit
    • 70
    • 100-150
    • 80%
    • Normal
    • 25
    • Splash damage
  • Defensive Miner

    • Defensive unit
    • 150
    • 75-100
    • 80%
    • Normal
    • 20
    • Splash damage
  • Golden Guard

    • Heavy unit
    • 280
    • 150-220
    • 85%
    • Last strike
    • 55
    • Splash damage
  • Reckless Rider

    • Swift unit
    • 60
    • 130-200
    • 80%
    • First strike
    • 45
  • Firm Defender

    • Defensive unit
    • 200
    • 90-130
    • 80%
    • Normal
    • 30
    • Splash damage
  • Skunk

    • Boss unit
    • 5000
    • 1-100
    • 50%
    • Last strike
    • 200
    • Splash damage
  • One-Eyed Bert

    • Boss unit
    • 6000
    • 300-500
    • 50%
    • Last strike
    • 100
    • Splash damage
  • Slick Bandit Boss

    • Boss unit
    • 6000
    • 2200-3000
    • 40%
    • First strike
    • 700
    • Splash damage
    • Flanking

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