Tactical maps for Storm Recovery
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Required time: ~ minutes
Experience
Active combat buffs
Required generals
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Required units & maximum losses
Required battle buffs
Required resources



Click on collectibles: 9× Dead Crops.
Produce 9× Seeds.
Produce 9× Fertilizer.
Use 9× Seeds on 9×
Wheatfield.
Use 9× Fertilizer on 9×
Wheatfield.
Produce 10× Small Dynamite.
Produce 6× Medium Dynamite.
Produce 5× Big Dynamite.
Click on collectibles: 11× Stinky Mushroom.
Click on collectibles: 11× Glowing Herbs.
Produce 11× Stinky Potion.
Produce 11× Decomposer.
Produce 20× Poison.
Produce 16× Shovel.
Produce 1× School Kit.
Produce 2× Tavern Kit.
Produce 2× Noble Residence Kit.
Produce 4× Residence Kit.
Use 1× School Kit on 1×
Building Space.
Use 1× Tavern Kit on 1×
Building Space.
Use 1× Tavern Kit on 1×
Building Space.
Use 1× Noble Residence Kit on 1×
Building Space.
Use 1× Noble Residence Kit on 1×
Building Space.
Use 1× Residence Kit on 1×
Building Space.
Use 1× Residence Kit on 1×
Building Space.
Use 1× Residence Kit on 1×
Building Space.
Use 1× Residence Kit on 1×
Building Space.
Click on collectibles: 2× Flowers.
Produce 1× Sticky Fluid.
Use 1× Sticky Fluid on 1×
Storm Prevention System.
Block
Lock
Optional
Defeated by the attack on camp #.
Defeated by the attack on camp #.
Start the attack on this camp shortly after starting the attack on camp #; the route of the general would change otherwise.
To attack camp #0, send your general to camp #1. The general will be intercepted by camp #0: retreat the general after defeating camp #0.
Alternative attack