Sindbad and the Besieged City: tactical map
loading tactical map…
Required time: ~ minutes
Experience
Player
Active combat buffs
Required resources
Required generals
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
Required units & maximum losses
Required battle buffs
- 110
- 110
- 200
- 1
- 100
- 120
- 100
- 120
- 1
- 80
- 80
- 80
- 120
- 120
- 120
- 120
- 250
- 1
- 250
- 120
- 120
- 80
- 90
- 80
- 100
- 120
- 1
- 100
- 150
- 250
- 80
- 90
- 80
- 120
- 120
- 60
- 60
- 60
- 60
- 120
- 120
- 1
- 250
- 1
- 70
- 70
- 70
- 200
- 40
- 80
- 70
- 70
- 70
- 70
- 70
- 40
- 110
- 110
- 200
- 50
- 1
- 40
- 200
- 200
- 20
- 1
- 270
- 90
- 50
- 90
- 100
- 70
- 70
- 200
- 70
- 1
- 200
- 70
- 200
- 60
- 200
- 60
- 100
- 120
- 80
- 90
- 80
- 260
- 1
- 270
- 200
- 50
- 1
- 270
- 150
- 90
- 1
- 50
- 70
- 70
- 70
- 260
- 1
- 30
- 200
- 30
- 150
- 100
- 1
- 70
- 90
- 70
- 270
- 1
- 150
- 100
- 70
- 70
- 60
- 70
- 200
- 50
- 1
- 200
- 70
- 120
- 150
- 50
- 50
- 100
- 1
- 80
- 80
- 100
- 270
- 70
- 200
- 270
- 100
- 70
- 100
- 130
- 130
- 200
- 60
- 200
- 60
- 1
- 70
- 50
- 60
- 60
- 80
- 60
- 80
- 50
- 60
- 80
- 100
Alternative attack
Block
Lock
Optional
Start the attack on camp # before this camp is defeated; the route of the general would change otherwise.
To attack camp #0, send your general to camp #1. The general will be intercepted by camp #0: retreat the general after defeating camp #0.