Red Riding Hood: tactical map
loading tactical map…
Required time: ~ minutes
Experience
Player
Active combat buffs
Required resources
Required generals
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
Required units & maximum losses
Required battle buffs
- 150
- 200
- 150
- 100
- 150
- 200
- 50
- 1
- 250
- 100
- 150
- 200
- 150
- 125
- 100
- 200
- 1
- 1
- 200
- 100
- 150
- 150
- 200
- 250
- 300
- 400
- 150
- 100
- 150
- 1
- 100
- 200
- 100
- 200
- 100
- 100
- 150
- 150
- 150
- 150
- 100
- 150
- 100
- 200
- 1
- 100
- 100
- 200
- 300
- 300
- 200
- 100
- 150
- 1
- 1
- 200
- 50
- 50
- 50
- 1
- 1
- 100
- 200
- 100
- 200
- 175
- 150
- 150
- 100
- 175
- 50
- 1
- 150
- 150
- 100
- 100
- 100
- 200
- 150
- 100
- 1
- 200
- 100
- 150
- 200
- 250
- 100
- 200
- 200
- 1
- 1
- 250
- 150
- 1
Alternative attack
Block
Lock
Optional
Start the attack on camp # before this camp is defeated; the route of the general would change otherwise.
To attack camp #0, send your general to camp #1. The general will be intercepted by camp #0: retreat the general after defeating camp #0.