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General Skills

Allocate up to 21 books per General.

Tier 1

Jog

Requires:
level 19+
Unlock with:
Manuscripts
  1. 1/3

    Adds 33% to the general's movement speed when returning to or transferring the garrison.

  2. 2/3

    Adds 66% to the general's movement speed when returning to or transferring the garrison.

  3. 3/3

    Adds 100% to the general's movement speed when returning to or transferring the garrison.

First Aid

Requires:
level 19+
Unlock with:
Manuscripts
  1. 1/3

    Recovers 3% of lost units after every battle.

  2. 2/3

    Recovers 6% of lost units after every battle.

  3. 3/3

    Recovers 9% of lost units after every battle.

Juggernaut

Requires:
level 19+
Unlock with:
Manuscripts
  1. 1/3

    Increases the general's attack damage by 20, and gives his/her attacks a 33% chance of dealing splash damage.

  2. 2/3

    Increases the general's attack damage by 40, and gives his/her attacks a 66% chance of dealing splash damage.

  3. 3/3

    Increases the general's attack damage by 60, and gives his/her attacks a 100% chance of dealing splash damage.

Rapid Fire

Requires:
level 19+
Unlock with:
Manuscripts
  1. 1/3

    Increases maximum attack damage of your bowmen by 5.

  2. 2/3

    Increases maximum attack damage of your bowmen by 10.

  3. 3/3

    Increases maximum attack damage of your bowmen by 15.

Tier 2

Navigation Crash Course

Requires:
level 26+
Requires:
5 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Reduces the general's travel time by 15%.

  2. 2/3

    Reduces the general's travel time by 30%.

  3. 3/3

    Reduces the general's travel time by 45%.

Hostile Takeover

Requires:
level 26+
Requires:
5 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    When this army wins a battle, gain 1 recruit mercenary per 600 experience worth of enemies defeated.

  2. 2/3

    When this army wins a battle, gain 1 recruit mercenary per 300 experience worth of enemies defeated.

  3. 3/3

    When this army wins a battle, gain 1 recruit mercenary per 200 experience worth of enemies defeated.

Overrun

Requires:
level 26+
Requires:
5 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Decreases HP of enemy bosses by 8%.

  2. 2/3

    Decreases HP of enemy bosses by 16%.

  3. 3/3

    Decreases HP of enemy bosses by 25%.

Sniper Training

Requires:
level 26+
Requires:
5 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Increases your longbowmen's and regular marksmen's minimum attack damage by 45%, and the maximum by 5%.

  2. 2/3

    Increases your longbowmen's and regular marksmen's minimum attack damage by 85%, and the maximum by 10%.

  3. 3/3

    Increases your longbowmen's and regular marksmen's minimum attack damage by 130%, and the maximum by 15%.

Tier 3

Just a Flesh Wound

Requires:
level 33+
Requires:
10 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Reduces the general's recovery time by 15%.

  2. 2/3

    Reduces the general's recovery time by 30%.

  3. 3/3

    Reduces the general's recovery time by 45%.

Fast Learner

Requires:
level 33+
Requires:
10 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Increases experience gained from enemy units defeated by this army by 10%.

  2. 2/3

    Increases experience gained from enemy units defeated by this army by 20%.

  3. 3/3

    Increases experience gained from enemy units defeated by this army by 30%.

Battle Frenzy

Requires:
level 33+
Requires:
10 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Increases attack damage of this army by 10% after every combat round.

  2. 2/3

    Increases attack damage of this army by 20% after every combat round.

  3. 3/3

    Increases attack damage of this army by 30% after every combat round.

Unstoppable Charge

Requires:
level 33+
Requires:
10 books in lower tiers
Unlock with:
Tomes
  1. 1/3

    Increases maximum attack damage of your swift units by 1, and gives their attacks a 33% chance of dealing splash damage.

  2. 2/3

    Increases maximum attack damage of your swift units by 2, and gives their attacks a 66% chance of dealing splash damage.

  3. 3/3

    Increases maximum attack damage of your swift units by 3, and gives their attacks a 100% chance of dealing splash damage.

Tier 4

Confident Leader

Requires:
level 41+
Requires:
15 books in lower tiers
Unlock with:
Codices
  1. 1/3

    Reduces the length of combat rounds by 15%.

  2. 2/3

    Reduces the length of combat rounds by 30%.

  3. 3/3

    Reduces the length of combat rounds by 45%.

Garrison Annex

Requires:
level 41+
Requires:
15 books in lower tiers
Unlock with:
Codices
  1. 1/3

    Increases unit capacity by 5.

  2. 2/3

    Increases unit capacity by 10.

  3. 3/3

    Increases unit capacity by 15.

Weekly Maintenance

Requires:
level 41+
Requires:
15 books in lower tiers
Unlock with:
Codices
  1. 1/3

    Increases attack damage of your heavy units by 10.

  2. 2/3

    Increases attack damage of your heavy units by 20.

  3. 3/3

    Increases attack damage of your heavy units by 30.

Cleave

Requires:
level 41+
Requires:
15 books in lower tiers
Unlock with:
Codices
  1. 1/3

    Increases the attack damage of your elite soldiers by 4, and gives their attacks a 33% chance of dealing splash damage.

  2. 2/3

    Increases the attack damage of your elite soldiers by 8, and gives their attacks a 66% chance of dealing splash damage.

  3. 3/3

    Increases the attack damage of your elite soldiers by 12, and gives their attacks a 100% chance of dealing splash damage.

Tier 5

1-Up

Requires:
level 45+
Requires:
20 books in lower tiers
Unlock with:
Codices
  1. 1/1

    The general recovers instantly after his/her first defeat in every adventure.

Bounty Hunter

Requires:
level 45+
Requires:
20 books in lower tiers
Unlock with:
Codices
  1. 1/1

    After completing an adventure, gain 1 star coin per 1000 experience worth of enemies defeated by this army.

Master Planner

Requires:
level 45+
Requires:
20 books in lower tiers
Unlock with:
Codices
  1. 1/1

    Adds 10% to this army's accuracy.

Lightning Slash

Requires:
level 45+
Requires:
20 books in lower tiers
Unlock with:
Codices
  1. 1/1

    The general attacks twice per round. The second attack's initiative is "Last Strike".

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