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Field Medic General

Recovers 30% of lost units after every battle.

Unit capacity
Unit capacity 200
Travel time
Travel time 15 minutes
Hit points
Hit points 100
Attack damage
Attack damage 120-120
Accuracy
Accuracy 80%
Combat round duration
Combat round duration 10 seconds
Initiative
Initiative Normal
Recovery time
Recovery time 2 hours

Skill Suggestions

  • Attack Build

    • Lightning Slash 0/1
    • Master Planner 1/1
    • Bounty Hunter 0/1
    • 1-Up 0/1
    • Cleave 0/3
    • Weekly Maintenance 0/3
    • Garrison Annex 3/3
    • Confident Leader 0/3
    • Unstoppable Charge 0/3
    • Battle Frenzy 3/3
    • Fast Learner 3/3
    • Just a Flesh Wound 0/3
    • Sniper Training 0/3
    • Overrun 3/3
    • Hostile Takeover 0/3
    • Navigation Crash Course 3/3
    • Rapid Fire 0/3
    • Juggernaut 0/3
    • First Aid 2/3
    • Jog 3/3
  • Wave Build

    • Lightning Slash 0/1
    • Master Planner 0/1
    • Bounty Hunter 0/1
    • 1-Up 1/1
    • Cleave 0/3
    • Weekly Maintenance 0/3
    • Garrison Annex 3/3
    • Confident Leader 0/3
    • Unstoppable Charge 3/3
    • Battle Frenzy 0/3
    • Fast Learner 3/3
    • Just a Flesh Wound 0/3
    • Sniper Training 0/3
    • Overrun 0/3
    • Hostile Takeover 0/3
    • Navigation Crash Course 3/3
    • Rapid Fire 3/3
    • Juggernaut 0/3
    • First Aid 2/3
    • Jog 3/3

Sources

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