Combat Simulator
Last update: 2024-11-11
- Recruits
Recruits
- Defensive unit
- 2
- 40
- 15-30
- 80%
- Normal
- Militia
Militia
- Defensive unit
- 9
- 60
- 20-40
- 80%
- Normal
- Soldiers
Soldiers
- Defensive unit
- 6
- 90
- 20-40
- 85%
- Normal
- Elite Soldiers
Elite Soldiers
- Defensive unit
- 20
- 120
- 20-40
- 90%
- Normal
- Cavalry
Cavalry
- Swift unit
- 8
- 5
- 5-10
- 80%
- First strike
- Flanking
- Bowmen
Bowmen
- Offensive unit
- 3
- 10
- 20-40
- 80%
- Normal
- Longbowmen
Longbowmen
- Offensive unit
- 8
- 10
- 30-60
- 80%
- Normal
- Crossbowmen
Crossbowmen
- Offensive unit
- 20
- 10
- 45-90
- 80%
- Normal
- Cannoneers
Cannoneers
- Heavy unit
- 30
- 60
- 60-120
- 90%
- Last strike
- Demolition
- Swordsmen
Swordsmen
- Defensive unit
- 49
- 150
- 40-80
- 90%
- Normal
- Mounted Swordsmen
Mounted Swordsmen
- Defensive unit
- 66
- 250
- 25-50
- 90%
- Normal
- Knights
Knights
- Swift unit
- 18
- 80
- 35-70
- 90%
- First strike
- Marksmen
Marksmen
- Offensive unit
- 21
- 50
- 50-100
- 90%
- Normal
- Armoured Marksmen
Armoured Marksmen
- Offensive unit
- 69
- 50
- 100-200
- 90%
- Normal
- Flanking
- Mounted Marksmen
Mounted Marksmen
- Swift unit
- 38
- 50
- 50-100
- 90%
- First strike
- Splash damage
- Besiegers
Besiegers
- Heavy unit
- 70
- 80
- 100-200
- 90%
- Last strike
- Splash damage
- Demolition
Your Generals
Basic Generals
- Frost Bear Matriarch
Frost Bear Matriarch
- Boss unit
- 60000
- 600000
- 300-600
- 85%
- First strike
- Flanking
- Splash damage
- Ravaging Ox
Ravaging Ox
- Boss unit
- 10000
- 100000
- 600-800
- 50%
- First strike
- Splash damage
- Gargantuan Lynx
Gargantuan Lynx
- Boss unit
- 7200
- 20000
- 2500-3500
- 50%
- First strike
- Splash damage
- Wild Mary
Wild Mary
- Boss unit
- 430
- 60000
- 740-800
- 50%
- First strike
- Splash damage
- Chuck
Chuck
- Boss unit
- 250
- 9000
- 2000-2500
- 50%
- Last strike
- Splash damage
- Metal Tooth
Metal Tooth
- Boss unit
- 160
- 11000
- 250-500
- 50%
- Last strike
- Splash damage
- Scavenger
Scavenger
- Defensive unit
- 4
- 40
- 15-30
- 60%
- Normal
- Thug
Thug
- Defensive unit
- 3
- 60
- 20-40
- 60%
- Normal
- Guard Dog
Guard Dog
- Swift unit
- 4
- 5
- 5-10
- 60%
- First strike
- Flanking
- Roughneck
Roughneck
- Defensive unit
- 6
- 90
- 20-40
- 60%
- Normal
- Stone Thrower
Stone Thrower
- Offensive unit
- 3
- 10
- 20-40
- 60%
- Normal
- Ranger
Ranger
- Offensive unit
- 4
- 10
- 30-60
- 60%
- Normal
- Caltrop
Caltrop
- Swift unit
- 1
- 4
- 0-20
- 33%
- First strike
- Flanking
- Deckscrubber
Deckscrubber
- Defensive unit
- 1
- 15
- 10-15
- 50%
- Normal
- Sabrerattler
Sabrerattler
- Defensive unit
- 2
- 30
- 10-20
- 50%
- Normal
- Crazy Ship's Cook
Crazy Ship's Cook
- Boss unit
- 200
- 5000
- 200-300
- 66%
- First strike
- Splash damage
- Knife Thrower
Knife Thrower
- Offensive unit
- 1
- 5
- 10-20
- 50%
- Normal
- Gunman
Gunman
- Offensive unit
- 2
- 5
- 20-30
- 50%
- Normal
- Petty Officer Second class
Petty Officer Second class
- Defensive unit
- 6
- 60
- 40-60
- 70%
- Normal
- Flanking
- Splash damage
- Recruit Deserter
Recruit Deserter
- Defensive unit
- 2
- 40
- 15-30
- 60%
- Normal
- Militia Deserter
Militia Deserter
- Defensive unit
- 4
- 60
- 20-40
- 60%
- Normal
- Cavalry Deserter
Cavalry Deserter
- Swift unit
- 4
- 5
- 5-10
- 60%
- First strike
- Flanking
- Soldier Deserter
Soldier Deserter
- Defensive unit
- 6
- 90
- 20-40
- 65%
- Normal
- Elite Soldier Deserter
Elite Soldier Deserter
- Defensive unit
- 8
- 120
- 20-40
- 70%
- Normal
- Bowman Deserter
Bowman Deserter
- Offensive unit
- 3
- 10
- 20-40
- 60%
- Normal
- Longbowman Deserter
Longbowman Deserter
- Offensive unit
- 5
- 10
- 30-60
- 60%
- Normal
- Crossbowman Deserter
Crossbowman Deserter
- Offensive unit
- 7
- 10
- 45-90
- 60%
- Normal
- Cannoneer Deserter
Cannoneer Deserter
- Heavy unit
- 15
- 60
- 60-120
- 70%
- Last strike
- Spawn of Hell
Spawn of Hell
- Boss unit
- 500
- 35000
- 700-800
- 75%
- First strike
- Flanking
- Splash damage
- Cultist
Cultist
- Defensive unit
- 3
- 40
- 15-30
- 80%
- Normal
- Witch of the Swamp
Witch of the Swamp
- Boss unit
- 250
- 13000
- 400-600
- 75%
- First strike
- Splash damage
- Shadowsneaker
Shadowsneaker
- Swift unit
- 6
- 5
- 0-5
- 60%
- First strike
- Flanking
- Fanatic
Fanatic
- Offensive unit
- 6
- 20
- 30-60
- 90%
- Normal
- Dark Priest
Dark Priest
- Offensive unit
- 8
- 20
- 40-80
- 100%
- Normal
- Firedancer
Firedancer
- Offensive unit
- 14
- 30
- 60-120
- 100%
- Normal
- Dancing Dervish
Dancing Dervish
- Heavy unit
- 20
- 90
- 60-120
- 90%
- Last strike
- Splash damage
- Nomad
Nomad
- Defensive unit
- 2
- 30
- 10-20
- 60%
- Normal
- Lance Rider
Lance Rider
- Swift unit
- 4
- 20
- 5-20
- 90%
- First strike
- Flanking
- Riding Bowman
Riding Bowman
- Swift unit
- 6
- 20
- 30-40
- 90%
- First strike
- Flanking
- Riding Amazonian Guard
Riding Amazonian Guard
- Swift unit
- 8
- 20
- 40-60
- 90%
- First strike
- Flanking
- Cataphract
Cataphract
- Swift unit
- 12
- 20
- 90-90
- 100%
- First strike
- Flanking
- Uproarious Bull
Uproarious Bull
- Boss unit
- 50
- 2000
- 120-120
- 100%
- First strike
- Composite Bowman
Composite Bowman
- Offensive unit
- 2
- 20
- 20-40
- 80%
- Last strike
- Jomsviking
Jomsviking
- Heavy unit
- 14
- 140
- 60-80
- 95%
- Last strike
- Housecarl
Housecarl
- Heavy unit
- 10
- 140
- 40-50
- 90%
- Last strike
- Karl
Karl
- Heavy unit
- 6
- 80
- 40-50
- 90%
- Last strike
- Thrall
Thrall
- Heavy unit
- 3
- 60
- 20-25
- 85%
- Last strike
- Valkyrie
Valkyrie
- Offensive unit
- 3
- 10
- 20-40
- 60%
- Normal
- Berserk
Berserk
- Heavy unit
- 20
- 90
- 20-40
- 70%
- Last strike
- Splash damage
- Grey Wolf
Grey Wolf
- Swift unit
- 1
- 10
- 2-3
- 80%
- First strike
- Tribesman
Tribesman
- Defensive unit
- 1
- 40
- 15-30
- 80%
- Normal
- Shaman
Shaman
- Swift unit
- 1
- 5
- 0-5
- 60%
- First strike
- Flanking
- Jaguar Warrior
Jaguar Warrior
- Heavy unit
- 2
- 90
- 60-120
- 90%
- Last strike
- Splash damage
- Boar
Boar
- Defensive unit
- 12
- 100
- 30-60
- 85%
- Normal
- Bear
Bear
- Defensive unit
- 18
- 140
- 70-90
- 95%
- Normal
- Splash damage
- Wolf
Wolf
- Offensive unit
- 10
- 40
- 60-100
- 85%
- Normal
- Wolf Packleader
Wolf Packleader
- Offensive unit
- 15
- 60
- 80-120
- 95%
- Normal
- Splash damage
- Fox
Fox
- Swift unit
- 12
- 30
- 10-40
- 95%
- First strike
- Flanking
- Giant
Giant
- Heavy unit
- 26
- 160
- 60-90
- 95%
- Last strike
- Splash damage
- Royal Recruit
Royal Recruit
- Defensive unit
- 14
- 120
- 30-60
- 85%
- Normal
- Royal Militia
Royal Militia
- Defensive unit
- 17
- 160
- 70-90
- 95%
- Normal
- Splash damage
- Royal Elite Soldier
Royal Elite Soldier
- Defensive unit
- 23
- 300
- 90-115
- 90%
- Normal
- Splash damage
- Royal Bowman
Royal Bowman
- Offensive unit
- 12
- 40
- 60-120
- 85%
- Normal
- Royal Longbowman
Royal Longbowman
- Offensive unit
- 16
- 60
- 80-140
- 95%
- Normal
- Splash damage
- Royal Cavalry
Royal Cavalry
- Swift unit
- 15
- 40
- 10-60
- 95%
- First strike
- Flanking
- Royal Cannoneer
Royal Cannoneer
- Heavy unit
- 28
- 200
- 60-90
- 95%
- Last strike
- Splash damage
- Lowly Poacher
Lowly Poacher
- Defensive unit
- 4
- 40
- 15-30
- 60%
- Normal
- Rabbit Hunter
Rabbit Hunter
- Offensive unit
- 3
- 10
- 20-40
- 60%
- Normal
- Hound
Hound
- Swift unit
- 4
- 5
- 5-10
- 60%
- First strike
- Flanking
- Sword Clasher
Sword Clasher
- Defensive unit
- 27
- 100
- 75-150
- 80%
- Normal
- Splash damage
- Sword Wielder
Sword Wielder
- Defensive unit
- 35
- 300
- 25-50
- 80%
- Normal
- Splash damage
- Sword Master
Sword Master
- Defensive unit
- 55
- 500
- 25-50
- 80%
- Normal
- Splash damage
- Horseman
Horseman
- Swift unit
- 22
- 50
- 50-100
- 80%
- First strike
- Splash damage
- Dune Marksman
Dune Marksman
- Offensive unit
- 26
- 30
- 100-200
- 80%
- Normal
- Splash damage
- Desert Marksman
Desert Marksman
- Offensive unit
- 15
- 80
- 50-100
- 80%
- Normal
- Flanking
- Splash damage
- Mounted Bowman
Mounted Bowman
- Swift unit
- 23
- 70
- 35-70
- 80%
- First strike
- Flanking
- Splash damage
- Stone Cannon
Stone Cannon
- Heavy unit
- 36
- 100
- 150-300
- 80%
- Last strike
- Splash damage
- Sailor
Sailor
- Defensive unit
- 21
- 100
- 50-100
- 80%
- Normal
- Splash damage
- Battle Hardened Sailor
Battle Hardened Sailor
- Defensive unit
- 26
- 200
- 25-50
- 80%
- Normal
- Splash damage
- Mounted Sailor
Mounted Sailor
- Swift unit
- 17
- 50
- 35-70
- 80%
- First strike
- Splash damage
- Boatswain
Boatswain
- Swift unit
- 15
- 40
- 25-50
- 80%
- First strike
- Flanking
- Splash damage
- Petty Officer Second Class
Petty Officer Second Class
- Offensive unit
- 17
- 70
- 35-70
- 80%
- Normal
- Flanking
- Splash damage
- Cannon Master
Cannon Master
- Heavy unit
- 27
- 100
- 100-200
- 80%
- Last strike
- Splash damage
- Stick-wielding Ape
Stick-wielding Ape
- Defensive unit
- 37
- 150
- 90-180
- 95%
- Normal
- Splash damage
- Stone-throwing Ape
Stone-throwing Ape
- Swift unit
- 67
- 70
- 125-250
- 95%
- First strike
- Flanking
- Splash damage
- Alpha Ape
Alpha Ape
- Heavy unit
- 56
- 500
- 35-70
- 95%
- Last strike
- Splash damage
- Nervous Ape
Nervous Ape
- Swift unit
- 40
- 100
- 80-160
- 95%
- First strike
- Splash damage
- Rascal
Rascal
- Defensive unit
- 2
- 20
- 15-30
- 90%
- Normal
- Vandal
Vandal
- Defensive unit
- 9
- 50
- 20-40
- 90%
- Normal
- Bully
Bully
- Defensive unit
- 10
- 90
- 20-40
- 90%
- Normal
- Prankster
Prankster
- Swift unit
- 9
- 20
- 10-20
- 80%
- First strike
- Flanking
- Ruffian
Ruffian
- Offensive unit
- 5
- 10
- 25-50
- 90%
- Normal
- Scoundrel
Scoundrel
- Offensive unit
- 10
- 10
- 40-75
- 90%
- Normal
- Cad
Cad
- Offensive unit
- 22
- 10
- 50-100
- 90%
- Normal
- Grouch
Grouch
- Defensive unit
- 20
- 120
- 20-40
- 90%
- Normal
- Whiner
Whiner
- Heavy unit
- 30
- 40
- 70-120
- 90%
- Last strike
- Splash damage
- Scallywag
Scallywag
- Swift unit
- 80
- 50
- 25-50
- 90%
- First strike
- Flanking
- Deer
Deer
- 2
- 15
- 5-10
- 80%
- Normal
- Frost Ibex
Frost Ibex
- Defensive unit
- 79
- 250
- 120-150
- 85%
- Normal
- Splash damage
- Frost Bear
Frost Bear
- Defensive unit
- 110
- 350
- 160-200
- 90%
- Normal
- Splash damage
- Frost Fox
Frost Fox
- Swift unit
- 53
- 75
- 80-100
- 90%
- First strike
- Flanking
- Splash damage
- Frost Eagle
Frost Eagle
- Swift unit
- 77
- 100
- 90-150
- 95%
- First strike
- Flanking
- Splash damage
- Frost Wolf
Frost Wolf
- Offensive unit
- 68
- 100
- 200-250
- 85%
- Normal
- Splash damage
- Frost Leopard
Frost Leopard
- Offensive unit
- 89
- 150
- 240-300
- 90%
- Normal
- Splash damage
- Frost Giant
Frost Giant
- Heavy unit
- 170
- 500
- 280-350
- 90%
- Last strike
- Splash damage
- Blonde Bowman
Blonde Bowman
- Offensive unit
- 25
- 70
- 100-150
- 80%
- Normal
- Splash damage
- Defensive Miner
Defensive Miner
- Defensive unit
- 20
- 150
- 75-100
- 80%
- Normal
- Splash damage
- Golden Guard
Golden Guard
- Heavy unit
- 55
- 280
- 150-220
- 85%
- Last strike
- Splash damage
- Recruit
Recruit
- Defensive unit
- 2
- 40
- 15-30
- 80%
- Normal
- Militia
Militia
- Defensive unit
- 9
- 60
- 20-40
- 80%
- Normal
- Cavalry
Cavalry
- Swift unit
- 8
- 5
- 5-10
- 80%
- First strike
- Flanking
- Soldier
Soldier
- Defensive unit
- 6
- 90
- 20-40
- 85%
- Normal
- Elite Soldier
Elite Soldier
- Defensive unit
- 20
- 120
- 20-40
- 90%
- Normal
- Bowman
Bowman
- Offensive unit
- 3
- 10
- 20-40
- 80%
- Normal
- Longbowman
Longbowman
- Offensive unit
- 20
- 10
- 30-60
- 80%
- Normal
- Crossbowman
Crossbowman
- Offensive unit
- 20
- 10
- 45-90
- 80%
- Normal
- Cannoneer
Cannoneer
- Heavy unit
- 30
- 60
- 60-120
- 90%
- Last strike
- Miniature Clay Golem
Miniature Clay Golem
- Defensive unit
- 7
- 110
- 20-40
- 50%
- Normal
- Miniature Rock Golem
Miniature Rock Golem
- Defensive unit
- 10
- 150
- 30-60
- 50%
- Normal
- Miniature Ice Golem
Miniature Ice Golem
- Swift unit
- 4
- 50
- 15-30
- 50%
- First strike
- Flanking
- Miniature Lava Golem
Miniature Lava Golem
- Heavy unit
- 11
- 120
- 50-100
- 60%
- Last strike
- Splash damage
- Reckless Rider
Reckless Rider
- Swift unit
- 45
- 60
- 130-200
- 80%
- First strike
- Firm Defender
Firm Defender
- Defensive unit
- 30
- 200
- 90-130
- 80%
- Normal
- Splash damage
- Skunk
Skunk
- Boss unit
- 200
- 5000
- 1-100
- 50%
- Last strike
- Splash damage
- One-Eyed Bert
One-Eyed Bert
- Boss unit
- 100
- 6000
- 300-500
- 50%
- Last strike
- Splash damage
- Sir Robin
Sir Robin
- Boss unit
- 200
- 12000
- 200-600
- 80%
- First strike
- Flanking
- Splash damage
- Big Bertha
Big Bertha
- Boss unit
- 350
- 40000
- 50-150
- 75%
- Last strike
- Flanking
- Splash damage
- Dark High Priest
Dark High Priest
- Boss unit
- 350
- 15000
- 800-1000
- 75%
- Last strike
- Splash damage
- Preacher of Flames
Preacher of Flames
- Boss unit
- 250
- 11000
- 500-700
- 75%
- Last strike
- Flanking
- Splash damage
- Giant Bogor
Giant Bogor
- Boss unit
- 400
- 90000
- 100-300
- 60%
- Last strike
- Splash damage
- Giant Gogor
Giant Gogor
- Boss unit
- 350
- 70000
- 100-250
- 80%
- Last strike
- Splash damage
- Unicorn
Unicorn
- Boss unit
- 300
- 30000
- 250-400
- 90%
- Normal
- Splash damage
- Furious Boar
Furious Boar
- Boss unit
- 400
- 50000
- 200-300
- 90%
- Normal
- Splash damage
- Evil King
Evil King
- Boss unit
- 250
- 30000
- 200-300
- 80%
- Normal
- Splash damage
- Iron Fist
Iron Fist
- Boss unit
- 300
- 45000
- 200-250
- 85%
- First strike
- Splash damage
- Giant Bear
Giant Bear
- Boss unit
- 600
- 55000
- 400-750
- 60%
- Last strike
- Splash damage
- Rivaling Tailor
Rivaling Tailor
- Boss unit
- 350
- 40000
- 150-250
- 75%
- Last strike
- Flanking
- Splash damage
- Black Bull
Black Bull
- Boss unit
- 500
- 60000
- 250-300
- 90%
- Normal
- Splash damage
- Dark Magician
Dark Magician
- Boss unit
- 1000
- 30000
- 2000-2500
- 80%
- Normal
- Splash damage
- Lying Goat
Lying Goat
- Boss unit
- 100
- 25000
- 100-150
- 85%
- Normal
- Flanking
- Splash damage
- Cudgel Claus
Cudgel Claus
- Boss unit
- 250
- 40000
- 200-300
- 80%
- Normal
- Splash damage
- Assassin
Assassin
- Boss unit
- 350
- 30000
- 200-300
- 80%
- First strike
- Flanking
- Splash damage
- Greedy Inn-Keeper
Greedy Inn-Keeper
- Boss unit
- 950
- 50000
- 1500-2000
- 80%
- Last strike
- Flanking
- Splash damage
- The Pied Piper of Hamelin
The Pied Piper of Hamelin
- Boss unit
- 1900
- 55000
- 200-450
- 90%
- First strike
- Flanking
- Splash damage
- The Mayor
The Mayor
- Boss unit
- 3200
- 95000
- 400-600
- 80%
- Normal
- Splash damage
- The King of Rats
The King of Rats
- Boss unit
- 1300
- 40000
- 200-800
- 60%
- Last strike
- Splash damage
- Ilsebille, the Evil Queen
Ilsebille, the Evil Queen
- Boss unit
- 3200
- 95000
- 400-600
- 80%
- Normal
- Splash damage
- Royal Huntsmen Leader
Royal Huntsmen Leader
- Boss unit
- 1500
- 45000
- 200-700
- 90%
- Last strike
- Splash damage
- The Evil Stepmother
The Evil Stepmother
- Boss unit
- 3200
- 95000
- 400-600
- 80%
- Normal
- Splash damage
- Royal Captain
Royal Captain
- Boss unit
- 1500
- 45000
- 300-500
- 80%
- Normal
- Splash damage
- Royal Juggernaut
Royal Juggernaut
- Boss unit
- 2300
- 70000
- 200-1000
- 35%
- Last strike
- Splash damage
- Big Bad Wolf
Big Bad Wolf
- Boss unit
- 1700
- 50000
- 250-400
- 80%
- First strike
- Flanking
- Splash damage
- Shrewd Thief
Shrewd Thief
- Boss unit
- 52
- 1000
- 250-500
- 80%
- Normal
- Splash damage
- Smart Thief
Smart Thief
- Boss unit
- 200
- 5000
- 500-1000
- 80%
- Normal
- Splash damage
- Mysterious Thief
Mysterious Thief
- Boss unit
- 740
- 20000
- 1000-2000
- 80%
- Normal
- Splash damage
- Treacherous Thief
Treacherous Thief
- Boss unit
- 1700
- 50000
- 250-500
- 80%
- Normal
- Splash damage
- Snooty Thief
Snooty Thief
- Boss unit
- 5000
- 150000
- 500-1000
- 80%
- Normal
- Splash damage
- Grayed Thief
Grayed Thief
- Boss unit
- 54
- 500
- 375-750
- 80%
- Normal
- Flanking
- Splash damage
- Sneaking Thief
Sneaking Thief
- Boss unit
- 62
- 1000
- 250-500
- 80%
- First strike
- Splash damage
- Scarred Thief
Scarred Thief
- Boss unit
- 39
- 500
- 150-300
- 80%
- First strike
- Flanking
- Splash damage
- Greedy Thief
Greedy Thief
- Boss unit
- 470
- 10000
- 2500-5000
- 80%
- Last strike
- Flanking
- Splash damage
- Silly Thief
Silly Thief
- Boss unit
- 1800
- 50000
- 2000-4000
- 80%
- Last strike
- Splash damage
- Steersman
Steersman
- Boss unit
- 8300
- 250000
- 250-500
- 80%
- Normal
- Splash damage
- Mutineer
Mutineer
- Boss unit
- 450
- 5000
- 2500-5000
- 80%
- First strike
- Splash damage
- Captain
Captain
- Boss unit
- 560
- 10000
- 4000-8000
- 80%
- Last strike
- Splash damage
- Bandit Lord
Bandit Lord
- Boss unit
- 1400
- 30000
- 3500-7000
- 90%
- Normal
- Flanking
- Splash damage
- Grumpy Parrot
Grumpy Parrot
- Boss unit
- 1100
- 25000
- 2000-4000
- 95%
- First strike
- Flanking
- Splash damage
- Oasis Guardian
Oasis Guardian
- Boss unit
- 1700
- 40000
- 5000-10000
- 90%
- Normal
- Splash damage
- Boulder Worm
Boulder Worm
- Boss unit
- 6600
- 200000
- 150-300
- 80%
- Last strike
- Flanking
- Splash damage
- Giant Bat
Giant Bat
- Boss unit
- 5000
- 150000
- 450-900
- 90%
- First strike
- Splash damage
- Hungry Blossom
Hungry Blossom
- Boss unit
- 680
- 10000
- 2250-4500
- 90%
- First strike
- Flanking
- Splash damage
- Fierce Blossom
Fierce Blossom
- Boss unit
- 930
- 15000
- 2750-5500
- 90%
- First strike
- Flanking
- Splash damage
- Bulbous Blossom
Bulbous Blossom
- Boss unit
- 920
- 20000
- 3250-6500
- 90%
- Last strike
- Flanking
- Splash damage
- Library Golem
Library Golem
- Boss unit
- 2500
- 70000
- 1750-3500
- 90%
- Normal
- Flanking
- Splash damage
- Large Stone Statue
Large Stone Statue
- Boss unit
- 13000
- 400000
- 450-1000
- 90%
- Last strike
- Splash damage
- Mossy Stone Statue
Mossy Stone Statue
- Boss unit
- 17000
- 500000
- 400-800
- 90%
- Last strike
- Splash damage
- Giant Cannon
Giant Cannon
- Boss unit
- 1600
- 35000
- 7500-15000
- 85%
- Last strike
- Splash damage
- Giant Cannon
Giant Cannon
- Boss unit
- 1800
- 40000
- 7500-15000
- 85%
- Last strike
- Splash damage
- Informant
Informant
- Boss unit
- 2000
- 50000
- 4500-9000
- 90%
- Normal
- Splash damage
- Giant Sea Snake
Giant Sea Snake
- Boss unit
- 23000
- 700000
- 300-600
- 80%
- Last strike
- Splash damage
- Grumpy Guard
Grumpy Guard
- Boss unit
- 910
- 25000
- 500-1000
- 90%
- First strike
- Flanking
- Splash damage
- Insane Guard
Insane Guard
- Boss unit
- 1700
- 50000
- 250-500
- 90%
- Last strike
- Flanking
- Splash damage
- Corrupted Boulder Worm
Corrupted Boulder Worm
- Boss unit
- 66000
- 100000
- 3500-5000
- 80%
- Last strike
- Flanking
- Splash damage
- Corrupted Giant Bat
Corrupted Giant Bat
- Boss unit
- 60000
- 150000
- 5500-7000
- 90%
- First strike
- Splash damage
- El Chupacabra
El Chupacabra
- Boss unit
- 700
- 50000
- 350-500
- 90%
- Last strike
- Flanking
- Ancient Dragon
Ancient Dragon
- Boss unit
- 400
- 50000
- 500-750
- 50%
- First strike
- Splash damage
- Denis the Delinquent
Denis the Delinquent
- Boss unit
- 1500
- 5000
- 100-200
- 80%
- First strike
- Flanking
- Alex the Troublemaker
Alex the Troublemaker
- Boss unit
- 7500
- 17000
- 700-1500
- 90%
- Last strike
- Splash damage
- Bob the Miscreant
Bob the Miscreant
- Boss unit
- 17500
- 35000
- 1250-2500
- 70%
- Last strike
- Splash damage
- Croaker
Croaker
- Boss unit
- 200
- 10000
- 500-700
- 50%
- Last strike
- Flanking
- Splash damage
- Garrun the Trapper
Garrun the Trapper
- Boss unit
- 100
- 6000
- 300-500
- 50%
- Last strike
- Splash damage
- Mystical Shaman
Mystical Shaman
- Boss unit
- 500
- 9000
- 200-500
- 70%
- Normal
- Flanking
- Splash damage
- Steel Beard
Steel Beard
- Boss unit
- 4900
- 30000
- 1500-3000
- 50%
- Last strike
- Splash damage
- Colossal Eagle
Colossal Eagle
- Boss unit
- 26000
- 150000
- 6400-6500
- 85%
- First strike
- Splash damage
- Mammoth
Mammoth
- Boss unit
- 76000
- 750000
- 1400-1600
- 90%
- First strike
- Splash damage
- Winter Terror
Winter Terror
- Boss unit
- 22000
- 45000
- 9500-10000
- 75%
- First strike
- Flanking
- Splash damage
- Smilodon
Smilodon
- Boss unit
- 34000
- 45000
- 17000-18000
- 35%
- First strike
- Splash damage
- Enormous Ibex
Enormous Ibex
- Boss unit
- 10000
- 80000
- 1000-1500
- 50%
- First strike
- Flanking
- Splash damage
- Ghastly Wolf
Ghastly Wolf
- Boss unit
- 11000
- 10000
- 5000-6000
- 50%
- First strike
- Flanking
- Splash damage
- Paragon Elk
Paragon Elk
- Boss unit
- 29000
- 250000
- 5000-6000
- 75%
- Last strike
- Splash damage
- Risi
Risi
- Boss unit
- 99000
- 1000000
- 550-600
- 95%
- First strike
- Flanking
- Splash damage
- Risi
Risi
- Boss unit
- 99000
- 1000000
- 550-600
- 95%
- Last strike
- Flanking
- Splash damage
- Risi
Risi
- Boss unit
- 89000
- 900000
- 550-600
- 95%
- Last strike
- Flanking
- Splash damage
- Risi
Risi
- Boss unit
- 89000
- 900000
- 500-550
- 95%
- Last strike
- Flanking
- Splash damage
- Risi
Risi
- Boss unit
- 89000
- 900000
- 500-550
- 15%
- Last strike
- Flanking
- Splash damage
- Bandit Lord Björn
Bandit Lord Björn
- Boss unit
- 6900
- 35000
- 3000-4000
- 90%
- Normal
- Splash damage
- Mad Scientist
Mad Scientist
- Boss unit
- 130
- 30000
- 750-1000
- 85%
- Last strike
- Splash damage
- Dark Lord
Dark Lord
- Boss unit
- 170
- 50000
- 300-600
- 80%
- Normal
- Splash damage
- Croaker
Croaker
- Boss unit
- 200
- 10000
- 500-700
- 50%
- Last strike
- Flanking
- Splash damage
- Ribbitha
Ribbitha
- Boss unit
- 100
- 30000
- 700-800
- 80%
- Normal
- Splash damage
- Ribbitha
Ribbitha
- Boss unit
- 150
- 45000
- 700-800
- 80%
- Normal
- Splash damage
- Ribbitha
Ribbitha
- Boss unit
- 200
- 65000
- 700-800
- 80%
- Normal
- Splash damage
- Slick Bandit Boss
Slick Bandit Boss
- Boss unit
- 700
- 6000
- 2200-3000
- 40%
- First strike
- Flanking
- Splash damage
- Treasure
Treasure
- 250
- 1
- 0-0
- 0%
- Normal
The Mountain Clan
The Lost City
Weather Control Station
Outdoor Canteen
Grand Field Hospital
Scouting Post
# | Attackers | Victory | Rounds | Duration | Enemy losses | Player losses | Recovered | Losses value | Generates | |
---|---|---|---|---|---|---|---|---|---|---|