The Forerunner

A formidable research vessel tasked with dealing with the Starfall phenomena. The basic storage capacity for Star Shards is 1500 and increases by building/upgrading the Forerunner. The Forerunner increases the storage capacity only for Star Shards, not for other resources.
- Building licence
- Not required
- Settler
- Not required
- Building levels
- 4
- Tradable
- No
- Movable
- No
- Merchant limit
- No
Building Levels
Level 1
- Construction requirement
The Forerunner
- Construction time
- 40 seconds
- Storage capacity
- +500
- Production speed
- 100%
Level 2
- Upgrade requirement
Forerunner Upgrade Package Block II
- Upgrade time
- 1 hour
- Storage capacity
- +1500
- Storage capacity on upgrade
- +1000
- Production speed
- 150%
Level 3
- Upgrade requirement
Forerunner Upgrade Package Block III
- Upgrade time
- 1 hour
- Storage capacity
- +2500
- Storage capacity on upgrade
- +1000
- Production speed
- 200%
Level 4
- Upgrade requirement
Forerunner Upgrade Package Block IV
- Upgrade time
- 1 hour
- Storage capacity
- +4500
- Storage capacity on upgrade
- +2000
- Production speed
- 300%
Loot Box Productions
-
Basic Compendium of Starfall Phenomenon Discoveries
- Requires:
- Recipe
- 850
Production time (per building level)
- 1 hour (1)
- 40 minutes (2)
- 30 minutes (3)
- 20 minutes (4)
-
Basic Compendium of Starfall Phenomenon Breakthroughs
- Requires:
- Recipe
- 850
Production time (per building level)
- 1 hour (1)
- 40 minutes (2)
- 30 minutes (3)
- 20 minutes (4)
-
Advanced Compendium of Starfall Phenomenon Discoveries
- Requires:
- Building level 2+
- 1450
Production time (per building level)
- 1 hour (2)
- 45 minutes (3)
- 30 minutes (4)
-
Advanced Compendium of Starfall Phenomenon Breakthroughs
- Requires:
- Building level 2+
- 1450
Production time (per building level)
- 1 hour (2)
- 45 minutes (3)
- 30 minutes (4)
-
Intricate Compendium of Starfall Phenomenon Discoveries
- Requires:
- Building level 3+
- 2450
Production time (per building level)
- 1 hour (3)
- 40 minutes (4)
-
Intricate Compendium of Starfall Phenomenon Breakthroughs
- Requires:
- Building level 3+
- 2450
Production time (per building level)
- 1 hour (3)
- 40 minutes (4)
-
Master Compendium of Starfall Phenomenon Discoveries
- Requires:
- Building level 4
- 4150
Production time (per building level)
- 1 hour (4)
-
Master Compendium of Starfall Phenomenon Breakthroughs
- Requires:
- Building level 4
- 4150
Production time (per building level)
- 1 hour (4)
Buff & Item Productions
-
Pro Stardust Mote Collection Kit Mk. I
- Requires:
- Level 40-51
- 1
- 200
- 200
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Pro Stardust Mote Collection Kit Mk. II
- Requires:
- Level 52-63
- 250
- 1
- 400
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Pro Stardust Mote Collection Kit Mk. III
- Requires:
- Level 64-69
- 150
- 135
- 1
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Pro Stardust Mote Collection Kit Mk. IV
- Requires:
- Level 70+
- 200
- 180
- 1
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
The Forerunner Heading Coordinates I
- Requires:
- Level 40-51
- 800
- 50
- 1200
- 8
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
The Forerunner Heading Coordinates II
- Requires:
- Level 52-63
- 2000
- 1600
- 100
- 8
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
The Forerunner Heading Coordinates III
- Requires:
- Level 64-69
- 900
- 2400
- 200
- 8
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
The Forerunner Heading Coordinates IV
- Requires:
- Level 70+
- 1200
- 3200
- 400
- 8
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
S.C.R.A.P.P.E.R. Mk I
- Requires:
- Level 40-51
- 1280
- 960
- 800
- 400
Production time (per building level)
- 5 minutes (1)
- 3:20 minutes (2)
- 2:30 minutes (3)
- 1:40 minutes (4)
-
S.C.R.A.P.P.E.R. Mk II
- Requires:
- Level 52-63
- 160
- 2560
- 576
- 1600
Production time (per building level)
- 5 minutes (1)
- 3:20 minutes (2)
- 2:30 minutes (3)
- 1:40 minutes (4)
-
S.C.R.A.P.P.E.R. Mk III
- Requires:
- Level 64-69
- 240
- 3840
- 864
- 2400
Production time (per building level)
- 5 minutes (1)
- 3:20 minutes (2)
- 2:30 minutes (3)
- 1:40 minutes (4)
-
S.C.R.A.P.P.E.R. Mk IV
- Requires:
- Level 70+
- 320
- 5120
- 240
- 3200
Production time (per building level)
- 5 minutes (1)
- 3:20 minutes (2)
- 2:30 minutes (3)
- 1:40 minutes (4)
-
S.C.R.A.P.P.E.R. Lubricant Mk I
- Requires:
- Level 40-51
- 480
- 200
- 1
- 720
Production time (per building level)
- 2:30 minutes (1)
- 1:40 minutes (2)
- 1:15 minutes (3)
- 50 seconds (4)
-
S.C.R.A.P.P.E.R. Lubricant Mk II
- Requires:
- Level 52-63
- 960
- 400
- 1
- 720
Production time (per building level)
- 2:30 minutes (1)
- 1:40 minutes (2)
- 1:15 minutes (3)
- 50 seconds (4)
-
S.C.R.A.P.P.E.R. Lubricant Mk III
- Requires:
- Level 64-69
- 1440
- 1
- 60
- 720
Production time (per building level)
- 2:30 minutes (1)
- 1:40 minutes (2)
- 1:15 minutes (3)
- 50 seconds (4)
-
S.C.R.A.P.P.E.R. Lubricant Mk IV
- Requires:
- Level 70+
- 1920
- 1
- 120
- 720
Production time (per building level)
- 2:30 minutes (1)
- 1:40 minutes (2)
- 1:15 minutes (3)
- 50 seconds (4)
-
Chem Blast Charges Mk I
- Requires:
- Level 40-51
- 40
- 34
- 200
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Chem Blast Charges Mk II
- Requires:
- Level 52-63
- 48
- 40
- 80
- 400
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Chem Blast Charges Mk III
- Requires:
- Level 64-69
- 24
- 600
- 72
- 120
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Chem Blast Charges Mk IV
- Requires:
- Level 70+
- 32
- 800
- 96
- 160
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Strange Glowing Crater Special Filling
- Requires:
- Level 40-51
- 80
- 32
- 60
- 120
Production time (per building level)
- 10 seconds (1)
- 7 seconds (2)
- 5 seconds (3)
- 3 seconds (4)
-
Unsettling Glowing Crater Special Filling
- Requires:
- Level 52-63
- 160
- 64
- 120
- 240
Production time (per building level)
- 10 seconds (1)
- 7 seconds (2)
- 5 seconds (3)
- 3 seconds (4)
-
Uncanny Glowing Crater Special Filling
- Requires:
- Level 64-69
- 240
- 96
- 180
- 360
Production time (per building level)
- 10 seconds (1)
- 7 seconds (2)
- 5 seconds (3)
- 3 seconds (4)
-
Otherworldly Glowing Crater Special Filling
- Requires:
- Level 70+
- 320
- 128
- 240
- 480
Production time (per building level)
- 10 seconds (1)
- 7 seconds (2)
- 5 seconds (3)
- 3 seconds (4)
-
Altered Seeds I
- Requires:
- Level 40-51
- 240
- 480
- 1440
Production time (per building level)
- 1 minute (1)
- 40 seconds (2)
- 30 seconds (3)
- 20 seconds (4)
-
Altered Seeds II
- Requires:
- Level 52-63
- 480
- 960
- 2880
Production time (per building level)
- 1 minute (1)
- 40 seconds (2)
- 30 seconds (3)
- 20 seconds (4)
-
Altered Seeds III
- Requires:
- Level 64-69
- 720
- 1440
- 4320
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Altered Seeds IV
- Requires:
- Level 70+
- 960
- 1920
- 5760
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Infused Water I
- Requires:
- Level 40-51
- 2400
- 120
- 1200
- 720
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Infused Water II
- Requires:
- Level 52-63
- 4800
- 240
- 2400
- 1440
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Infused Water III
- Requires:
- Level 64-69
- 7200
- 360
- 3600
- 2160
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Infused Water IV
- Requires:
- Level 70+
- 9600
- 480
- 4800
- 2880
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Enriched Fertilizer I
- Requires:
- Level 40-51
- 960
- 640
- 640
- 640
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Enriched Fertilizer II
- Requires:
- Level 52-63
- 1920
- 1280
- 1280
- 1280
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Enriched Fertilizer III
- Requires:
- Level 64-69
- 2880
- 1920
- 1920
- 1920
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Enriched Fertilizer IV
- Requires:
- Level 70+
- 3840
- 2560
- 2560
- 2560
Production time (per building level)
- 2 minutes (1)
- 1:20 minutes (2)
- 1 minute (3)
- 40 seconds (4)
-
Harvest Kit Mk I
- Requires:
- Level 40-51
- 8
- 64
- 20
- 32
Production time (per building level)
- 12 seconds (1)
- 8 seconds (2)
- 6 seconds (3)
- 4 seconds (4)
-
Harvest Kit Mk II
- Requires:
- Level 52-63
- 16
- 32
- 42
- 64
Production time (per building level)
- 12 seconds (1)
- 8 seconds (2)
- 6 seconds (3)
- 4 seconds (4)
-
Harvest Kit Mk III
- Requires:
- Level 64-69
- 14
- 24
- 48
- 64
Production time (per building level)
- 12 seconds (1)
- 8 seconds (2)
- 6 seconds (3)
- 4 seconds (4)
-
Harvest Kit Mk IV
- Requires:
- Level 70+
- 19
- 32
- 64
- 16
Production time (per building level)
- 12 seconds (1)
- 8 seconds (2)
- 6 seconds (3)
- 4 seconds (4)
-
Resonation Cancelling Device I
- Requires:
- Level 40-51
- 80
- 4
- 10
- 16
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Resonation Cancelling Device II
- Requires:
- Level 52-63
- 8
- 80
- 21
- 32
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Resonation Cancelling Device III
- Requires:
- Level 64-69
- 7
- 9
- 12
- 120
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
-
Resonation Cancelling Device IV
- Requires:
- Level 70+
- 9
- 16
- 160
- 1
Production time (per building level)
- 30 seconds (1)
- 20 seconds (2)
- 15 seconds (3)
- 10 seconds (4)
Resource Productions
Sell surplus spare parts for some coins
- Requires:
- Recipe
- 1
- 1
- 1
- 25
Production time (per building level)
- 15 seconds (1)
- 10 seconds (2)
- 8 seconds (3)
- 5 seconds (4)