The Lost City: Items
Desert Shovel
A shovel with an extra large blade. Used to dig through desert sand.
- Unit target
- Desert Sand
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 300
- 300
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 300
- 300
Production time: 1 minute
Ritual Offering: Water
An offering for an ancient ritual. Use on the Altar of Water to invigorate your horses.
Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.
- Target
- Altar of Water
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 50000
- 5000
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 50000
- 5000
Production time: 6 minutes
Ritual Offering: Nature
An offering for an ancient ritual. Use on the Altar of the Nature to impede the mobility of enemy cavalry with plant growth.
Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.
- Target
- Altar of Nature
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 25000
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 25000
Production time: 6 minutes
Ritual Offering: Metal
An offering for an ancient ritual. Use on the Altar of Metal to magically empower your metal weaponry.
Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.
- Target
- Altar of Metal
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 100
Production time: 6 minutes
Ritual Offering: Stone
An offering for an ancient ritual. Use on the Altar of Stone to make your army's skin tough as stone, easily deflecting melee strikes.
Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.
- Target
- Altar of Stone
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 650
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 650
Production time: 6 minutes
Ritual Offering: Fire
An offering for an ancient ritual. Use on the Altar of Fire to enhance the firepower of your army's arquebuses.
Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.
- Target
- Altar of Fire
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 225
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 225
Production time: 6 minutes
Ritual Offering: Wind
An offering for an ancient ritual. Use on the Altar of Wind to protect your army from arrows with a barrier of wind.
Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.
- Target
- Altar of Wind
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 375
Production time (per building level)
- 30 minutes (1)
- 15 minutes (2)
- 10 minutes (3)
- 7:30 minutes (4)
- 6 minutes (5)
- 5 minutes (6)
- 4:17 minutes (7)
-
Rarity Provision House
- 375
Production time: 6 minutes
Powerful Ritual Offering
A rare offering for an ancient ritual. Use on any one of the six altars to invoke its respective magic, either empowering your units or weakening bandits for the duration of the adventure.
- Targets
- Altar of Water, Altar of Nature, Altar of Metal, Altar of Stone, Altar of Fire, Altar of Wind
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes