The Lost City: Items
Desert Shovel
A shovel with an extra large blade. Used to dig through desert sand.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Desert Sand
Produced by
Ritual Offering: Water
An offering for an ancient ritual. Use on the Altar of Water to invigorate your horses. Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Water
Produced by
-
Rarity Provision House- Requires the active adventure The Lost City
Level 1
- 50,000
5,000
- 1×
6 minutes
-
Provision House- Requires the active adventure The Lost City
Level 1
- 50,000
5,000
- 1×
30 minutes
Level 2
15 minutes
Level 3
10 minutes
Level 4
7:30 minutes
Level 5
6 minutes
Level 6
5 minutes
Level 7
4:17 minutes
Ritual Offering: Nature
An offering for an ancient ritual. Use on the Altar of the Nature to impede the mobility of enemy cavalry with plant growth. Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Nature
Produced by
Ritual Offering: Metal
An offering for an ancient ritual. Use on the Altar of Metal to magically empower your metal weaponry. Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Metal
Produced by
Ritual Offering: Stone
An offering for an ancient ritual. Use on the Altar of Stone to make your army's skin tough as stone, easily deflecting melee strikes. Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Stone
Produced by
Ritual Offering: Fire
An offering for an ancient ritual. Use on the Altar of Fire to enhance the firepower of your army's arquebuses. Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Fire
Produced by
Ritual Offering: Wind
An offering for an ancient ritual. Use on the Altar of Wind to protect your army from arrows with a barrier of wind. Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Altar of Wind
Produced by
Powerful Ritual Offering
A rare offering for an ancient ritual. Use on any one of the six altars to invoke its respective magic, either empowering your units or weakening bandits for the duration of the adventure.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Targets
- Altar of Water, Altar of Nature, Altar of Metal, Altar of Stone, Altar of Fire, Altar of Wind