The Lost City: Buffs
Favour of Water
Your horses are invigorated after drinking magical water.
Your knights and other mounted units will now always deal maximum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No
Favour of Nature
Sudden plant growth impedes the mobility of enemy cavalry.
Enemy Horsemen and Mounted Bowmen will now always deal minimum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No
Favour of Metal
Your metal weaponry has been magically empowered.
Your sword-wielding units and artillery will now always deal maximum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No
Favour of Stone
Your army's skin is tough as stone, easily deflecting melee strikes.
Makes enemy Swordclashers, Swordwielders and Swordmasters always deal minimum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No
Favour of Fire
The firepower of your army's arquebuses has been magically enhanced.
Makes your arquebus-wielding units always deal maximum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No
Favour of Wind
A barrier of wind protects your army from arrows.
Makes enemy Dune Marksmen, Desert Marksmen and Mounted Bowmen always deal minimum damage.
- Effect area
- Zone
- Target zone
- Adventures
- Tradable
- No
- Producible
- No