Storm Recovery: Items
Seeds
Changes all dead ground into blooming fields.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Wheatfield
Produced by
Fertilizer
With this fertilizer, plants will grow as twice as fast as normal.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Wheatfield
Produced by
Small Dynamite
A small piece of dynamite used to blow up small boulders.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Small Boulder
Produced by
Medium Dynamite
A medium sized piece of dynamite used to blow up medium boulders.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Medium Boulder
Produced by
Big Dynamite
A huge piece of dynamite used to blow up large boulders.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Large Boulder
Produced by
Poison
A green tinted potion, made to stop unwanted vermin from spreading.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Rats
Produced by
Stinky Potion
A strange looking, stinking goo. Anything that has any sense will run away from it.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit targets
- Worms, Rats
Produced by
Shovel
An ordinary shovel… for shoveling things.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit target
- Debris
Produced by
Decomposer
A fluid that can decompose nearly every material.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Unit targets
- Brittle Wood, Debris
Produced by
Tavern Kit
A regular tavern for townsfolk.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Building Space
Produced by
-
Rarity Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
100
- 1×
1 minute
-
Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
100
- 1×
5 minutes
Level 2
2:30 minutes
Level 3
1:40 minutes
Level 4
1:15 minutes
Level 5
1 minute
Level 6
50 seconds
Level 7
43 seconds
Residence Kit
A nice small residence.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Building Space
Produced by
-
Rarity Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
50
- 1×
1 minute
-
Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
50
- 1×
5 minutes
Level 2
2:30 minutes
Level 3
1:40 minutes
Level 4
1:15 minutes
Level 5
1 minute
Level 6
50 seconds
Level 7
43 seconds
Noble Residence Kit
A big, beautiful residence.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Building Space
Produced by
-
Rarity Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
50
- 1×
1 minute
-
Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
50
- 1×
5 minutes
Level 2
2:30 minutes
Level 3
1:40 minutes
Level 4
1:15 minutes
Level 5
1 minute
Level 6
50 seconds
Level 7
43 seconds
School Kit
A school, mainly for children.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Building Space
Produced by
-
Rarity Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
150
50
- 1×
1 minute
-
Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
150
50
- 1×
5 minutes
Level 2
2:30 minutes
Level 3
1:40 minutes
Level 4
1:15 minutes
Level 5
1 minute
Level 6
50 seconds
Level 7
43 seconds
Sticky Fluid
A liquid that has a strange look and smell.
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
- Target zone
- Adventure
- Effect area
- Building
- Target
- Storm Prevention System
Produced by
-
Rarity Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
2
- 1×
1 minute
-
Provision House- Requires the active adventure Storm Recovery
Level 1
- 100
100
2
- 1×
5 minutes
Level 2
2:30 minutes
Level 3
1:40 minutes
Level 4
1:15 minutes
Level 5
1 minute
Level 6
50 seconds
Level 7
43 seconds