Storm Recovery: Items
Seeds
Changes all dead ground into blooming fields.
- Target
- Wheatfield
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 1
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 1
-
Rarity Provision House
- 1
- 50
Production time: 1 minute
- 1
Fertilizer
With this fertilizer, plants will grow as twice as fast as normal.
- Target
- Wheatfield
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 150
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 150
-
Rarity Provision House
- 150
- 100
Production time: 1 minute
- 150
Small Dynamite
A small piece of dynamite used to blow up small boulders.
- Unit target
- Small Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 5
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 5
-
Rarity Provision House
- 5
- 100
Production time: 1 minute
- 5
Medium Dynamite
A medium sized piece of dynamite used to blow up medium boulders.
- Unit target
- Medium Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 10
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 10
-
Rarity Provision House
- 10
- 100
Production time: 1 minute
- 10
Big Dynamite
A huge piece of dynamite used to blow up large boulders.
- Unit target
- Large Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 50
- 15
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 50
-
Rarity Provision House
- 50
- 15
Production time: 1 minute
- 50
Poison
A green tinted potion, made to stop unwanted vermin from spreading.
- Unit target
- Rats
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 10
- 200
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 10
-
Rarity Provision House
- 10
- 200
Production time: 1 minute
- 10
Stinky Potion
A strange looking, stinking goo. Anything that has any sense will run away from it.
Production
-
Provision House
- 1
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 1
-
Rarity Provision House
- 1
- 100
Production time: 1 minute
- 1
Shovel
An ordinary shovel… for shoveling things.
- Unit target
- Debris
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 20
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 20
-
Rarity Provision House
- 20
- 100
Production time: 1 minute
- 20
Decomposer
A fluid that can decompose nearly every material.
- Unit targets
- Brittle Wood, Debris
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 1
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 1
-
Rarity Provision House
- 1
- 50
Production time: 1 minute
- 1
Tavern Kit
A regular tavern for townsfolk.
- Target
- Building Space
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 100
- 100
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 100
-
Rarity Provision House
- 100
- 100
- 100
Production time: 1 minute
- 100
Residence Kit
A nice small residence.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 50
- 100
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 50
-
Rarity Provision House
- 50
- 100
- 100
Production time: 1 minute
- 50
Noble Residence Kit
A big, beautiful residence.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 100
- 50
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 100
-
Rarity Provision House
- 100
- 50
- 100
Production time: 1 minute
- 100
School Kit
A school, mainly for children.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No
Production
-
Provision House
- 100
- 50
- 150
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
- 100
-
Rarity Provision House
- 100
- 50
- 150
Production time: 1 minute
- 100
Sticky Fluid
A liquid that has a strange look and smell.
- Target
- Storm Prevention System
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
- Merchant limit
- No