Storm Recovery: Items
Seeds
Changes all dead ground into blooming fields.
- Target
- Wheatfield
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 50
- 1
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 50
- 1
Production time: 1 minute
Fertilizer
With this fertilizer, plants will grow as twice as fast as normal.
- Target
- Wheatfield
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 150
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 150
Production time: 1 minute
Small Dynamite
A small piece of dynamite used to blow up small boulders.
- Unit target
- Small Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 5
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 5
- 100
Production time: 1 minute
Medium Dynamite
A medium sized piece of dynamite used to blow up medium boulders.
- Unit target
- Medium Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 10
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 10
- 100
Production time: 1 minute
Big Dynamite
A huge piece of dynamite used to blow up large boulders.
- Unit target
- Large Boulder
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 15
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 15
- 50
Production time: 1 minute
Poison
A green tinted potion, made to stop unwanted vermin from spreading.
- Unit target
- Rats
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 10
- 200
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 10
- 200
Production time: 1 minute
Stinky Potion
A strange looking, stinking goo. Anything that has any sense will run away from it.
Production
-
Provision House
- 100
- 1
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 1
Production time: 1 minute
Shovel
An ordinary shovel… for shoveling things.
- Unit target
- Debris
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 20
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 20
Production time: 1 minute
Decomposer
A fluid that can decompose nearly every material.
- Unit targets
- Brittle Wood, Debris
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 50
- 1
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 50
- 1
Production time: 1 minute
Tavern Kit
A regular tavern for townsfolk.
- Target
- Building Space
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 100
- 100
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 100
- 100
Production time: 1 minute
Residence Kit
A nice small residence.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 100
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 100
- 50
Production time: 1 minute
Noble Residence Kit
A big, beautiful residence.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 100
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 100
- 50
Production time: 1 minute
School Kit
A school, mainly for children.
- Target
- Building Space
- Tradable
- No
- Producible
- Yes
Production
-
Provision House
- 100
- 150
- 50
Production time (per building level)
- 5 minutes (1)
- 2:30 minutes (2)
- 1:40 minutes (3)
- 1:15 minutes (4)
- 1 minute (5)
- 50 seconds (6)
- 43 seconds (7)
-
Rarity Provision House
- 100
- 150
- 50
Production time: 1 minute
Sticky Fluid
A liquid that has a strange look and smell.
- Target
- Storm Prevention System
- Target zone
- Adventures
- Tradable
- No
- Producible
- Yes