Otherworldly Shack Buffs
Something Came Through: The Undead
Turns island animals into Zombies.
- Duration
- 2 hours
- Effect area
- Zone
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No
Something Came Through: Living Armor
Turns island animals into Living Armor.
- Duration
- 2 hours
- Effect area
- Zone
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No
Something Came Through: Restless Souls
Turns island animals into Ghosts.
- Duration
- 2 hours
- Effect area
- Zone
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No
Something Came Through: Annoying Loud Creatures
Turns island animals into Rabbids.
- Duration
- 2 hours
- Effect area
- Zone
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No
Something Came Through: Soothing Rain
Unleashes a soothing storm improving the production output of all Foresters, Sunflower Farms, Flower Farms, Silos, and Improved Silos by 100%.
- Production output
- +100%
- Duration
- 2 hours
- Effect area
- Zone
- Targets
- Pinewood Forester, Exotic Wood Forester, Hardwood Forester, Silo, Improved Silo, Sunflower Farm, Flower Farm, Depleted Flower Farm
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No
Something Came Through: Benevolent Fae Creatures
Turns island animals into Unicorns. The presence of Unicorns improves the production output of Epic Workyards by 100%.
- Production output
- +100%
- Duration
- 2 hours
- Effect area
- Zone
- Targets
- Epic Pinewood Forester, Epic Hardwood Forester, Epic Pinewood Sawmill, Epic Hardwood Sawmill, Epic Exotic Wood Sawmill, Epic Pinewood Coking Plant, Epic Hardwood Coking, Epic Well, Epic Silo, Epic Farm, Epic Mill, Epic Bakery, Epic Brewery, Epic Stables, Epic Bronze Smelter, Epic Iron Smelter, Epic Steel Smelter, Epic Titanium Smelter, Epic Platinum Smelter, Epic Bronze Weaponsmith, Epic Iron Weaponsmith, Epic Steel Weaponsmith, Epic Damascene Weaponsmith, Epic Platinum Weaponsmith
- Target zone
- Home island
- Tradable
- No
- Producible
- No
- Merchant limit
- No