Grand Field Hospital Buffs

Basic Health Insurance I

Recovers 3% of defeated recruits, bowmen, militia, and cavalry. Generals have a 3% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Basic Health Insurance II

Recovers 6% of defeated recruits, bowmen, militia, and cavalry. Generals have a 5% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Basic Health Insurance III

Recovers 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 7% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Advanced Health Insurance I

Recovers 3% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 9% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Advanced Health Insurance II

Recovers 6% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have an 11% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Advanced Health Insurance III

Recovers 9% of defeated recruits, bowmen, militia, cavalry, longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have a 13% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Premium Health Insurance I

Recovers 3% of all defeated units. Generals have a 15% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Premium Health Insurance II

Recovers 6% of all defeated units. Generals have a 17% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by

Premium Health Insurance III

Recovers 9% of all defeated units. Generals have a 19% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Tradable
No
Producible
Yes
Merchant limit
No
Duration
6 hours
Target zones
Home island, Adventure
Effect area
Zone
Targets
All generals

Produced by