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Grand Field Hospital Buffs

Basic Health Insurance I

Recover 3% of defeated recruits, bowmen, militia, and cavalry. Generals have a 3% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Basic Health Insurance II

Recover 6% of defeated recruits, bowmen, militia, and cavalry. Generals have a 5% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Basic Health Insurance III

Recover 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 7% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Advanced Health Insurance I

Recover 3% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have a 9% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Basic Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Advanced Health Insurance II

Recover 6% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have an 11% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Basic Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Advanced Health Insurance III

Recover 9% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have a 13% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Basic Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Premium Health Insurance I

Recover 3% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers. Generals have a 15% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Premium Health Insurance II

Recover 6% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers. Generals have a 17% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

Premium Health Insurance III

Recover 9% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers. Generals have a 19% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.

Duration
6 hours
Effect area
Zone
Targets
All generals
Target zones
Home island, Adventures
Tradable
No
Producible
Yes

Production

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