Combat Buffs
Filters
Bronze Horseshoes+15% movement speed
Duration: 1 hour
Effect area: Zone
Targets: All generals
Platinum Horseshoes+20% movement speed
Duration: 4 hours
Effect area: Zone
Targets: All generals
Blackened Titanium Horseshoe+25% movement speed
Duration: 6 hours
Effect area: Zone
Targets: All generals
Obsidian Horseshoes+30% movement speed
Duration: 8 hours
Effect area: Zone
Targets: All generals
Mystical Horseshoes+40% movement speed
Duration: 1 day
Effect area: Zone
Targets: All generals
Dark Ritual: Reckless SpeedYou generals move 500% faster for 1 hour. Afterwards, the buff Crippling Exhaustion will be applied to the adventure for 3 hours and they will move 50% slower and their accuracy will be halved.
This buff will be overwritten by other buffs (horseshoes) that also influence the movement speed of generals.Duration: 1 hour
Effect area: Zone
Targets: All generals
Dark Ritual: Crippling ExhaustionGenerals move 50% slower and their accuracy is halved.
This buff will be overwritten by other buffs (horseshoes) that also influence the movement speed of generals.Duration: 3 hours
Effect area: Zone
Targets: All generals
Black VortexReduces travel time for generals by 35%. Stacks with other buffs of the same type.
Duration: 3 hours
Effect area: Zone
Targets: All generals
Rough Star ChartReduces travel time for Generals by 25%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Normal Star ChartReduces travel time for Generals by 50%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Detailed Star ChartReduces travel time for Generals by 75%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Doggy BagReduces travel time for generals by 20%.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Intelligence: Weak Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Intelligence: Medium Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Intelligence: Strong Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Weather: Hard FrostAll defensive units (including enemy defensive units) gain splash damage! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Weather: Bright SunshineThe hit points of all units (including enemy units) are increased by 20%! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Weather: Heavy FogAll units (including enemy units) gain flanking! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Weather: HurricaneThe minimum and maximum damage of all units (including enemy units) is increased by 20%! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
Dark Ritual: Forbidden StrengthA dark ritual increases the hit points and damage of all generals and melee units (defensive units, cavalry and knights) by 20%, increases their accuracy by 5% and grants them splash damage for 1 hour.
Afterwards, your entire army will suffer from Spreading Infection for 4 hours.Duration: 1 hour
Effect area: Zone
Dark Curse: Spreading InfectionSets the health of all your units and generals to 1 for 4 hours. Defeated generals take 4 additional hours to recover naturally.
Duration: 4 hours
Effect area: Zone
Basic Health Insurance IRecovers 3% of defeated recruits, bowmen, militia, and cavalry. Generals have a 3% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Basic Health Insurance IIRecovers 6% of defeated recruits, bowmen, militia, and cavalry. Generals have a 5% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Basic Health Insurance IIIRecovers 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 7% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Advanced Health Insurance IRecovers 3% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 9% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Advanced Health Insurance IIRecovers 6% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have an 11% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Advanced Health Insurance IIIRecovers 9% of defeated recruits, bowmen, militia, cavalry, longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have a 13% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Premium Health Insurance IRecovers 3% of all defeated units. Generals have a 15% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Premium Health Insurance IIRecovers 6% of all defeated units. Generals have a 17% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Premium Health Insurance IIIRecovers 9% of all defeated units. Generals have a 19% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Humble MealUnits get +4% bonus health. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Decent MealUnits get +8% bonus health. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Serious MealUnits get +12% bonus health and +4% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Hearty FeastUnits get +16% bonus health and +8% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Guaranteed Food Coma FeastUnits get +20% bonus health and +12% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
Glittering ArmorEnemy units: halved accuracy
Duration: 5 minutes
Effect area: Zone
Dark Ritual: WarmongeryShortens the production time of weapons by 80% for 2 hours but they cost 3 times as many resources.
In addition, in any adventures started during the effect, your forces deal 30% more damage, but they have 25% less health, and your enemies deal 15% more damage. The duration of the buff is limited to 1 hour in adventures.Production input: +200%
Duration: 2 hours
Effect area: Zone
Targets: Bronze Weaponsmith, Epic Bronze Weaponsmith, Iron Weaponsmith, Epic Iron Weaponsmith, Steel Weaponsmith, Epic Steel Weaponsmith, Damascene Weaponsmith, Epic Damascene Weaponsmith, …
Rain of Twig ArrowsDefeats and removes a random amount of units. Can only be used once per enemy camp.
Amount of defeated enemies: 5-15
Effect area: Building
Targets: All enemy camps
Blacktree ArrowA single magical arrow that hits multiple targets. Defeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 10-20
Effect area: Building
Targets: All enemy camps
Chocolate Covered ArrowsCovered in thick, tasty chocolate, the arrows inside are well hidden. It's not clear if your foes desert due to being grateful for the sweet gift, or if they try to catch the arrows directly with their mouths. Anyhow, it weakens the enemy camp. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 20-50
Effect area: Building
Targets: All enemy camps
Cupid's ArrowDefeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 35-85
Effect area: Building
Targets: All enemy camps
Rain of ArrowsFires a volley of arrows at the enemy camp before attacking it. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 40-100
Effect area: Building
Targets: All enemy camps
Ranged SupportDefeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 40-100
Effect area: Building
Targets: All enemy camps
Rain of Flaming ArrowsFire a volley of flaming arrows at the enemy camp before attacking it. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 100-200
Effect area: Building
Targets: All enemy camps
AssassinHire this assassin. Removes a randomly chosen unit type completely from the camp. Can only be used once on an enemy camp.
Effect area: Building
Targets: All enemy camps
Weak Point PotionThis potion detects one randomly chosen unit type's weak point. Removes a randomly chosen unit type completely from the camp. Its use on enemy camps is not limited.
Effect area: Building
Targets: All enemy camps
BallistaLaunch a giant projectile at an enemy camp. Defeats and removes a boss unit. If the camp houses multiple bosses, the ballista will hit every boss of the same random type. Can only be used once on an enemy camp.
Effect area: Building
Targets: All enemy camps
Small CatapultDestroys an easy enemy camp.
Effect area: Building
Targets: Easy enemy camps
Big CatapultDestroys an easy or medium enemy camp.
Effect area: Building
Targets: Medium and easy enemy camps
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
Expedition MedipackInstantly revives your Marshal.
Effect area: Building
Targets: Defeated marshals
Tactic: DiversionRecruits gain +300% hit points.
Recovers 40% of all defeated Recruits.
Player units' damage is reduced by 80%.
Enemy units have 0% accuracy.Duration: 1:30 minutes
Effect area: Zone
Tactic: GrapeshotCannoneers gain Splash Damage, +50% damage and +10% accuracy.
Your defensive units' hit points are reduced by 20%.Duration: 1:30 minutes
Effect area: Zone
Tactic: Horseback ChargeMounted Swordsmen gain Splash Damage, First Strike, and attack twice per combat round. The second attack’s initiative is "Last Strike".
Duration: 1:30 minutes
Effect area: Zone
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