Combat Buffs
Filters
-
Bronze Horseshoes+15% movement speed
Duration: 1 hour
Effect area: Zone
Targets: All generals
-
Platinum Horseshoes+20% movement speed
Duration: 4 hours
Effect area: Zone
Targets: All generals
-
Blackened Titanium Horseshoe+25% movement speed
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Obsidian Horseshoes+30% movement speed
Duration: 8 hours
Effect area: Zone
Targets: All generals
-
Mystical Horseshoes+40% movement speed
Duration: 1 day
Effect area: Zone
Targets: All generals
-
Dark Ritual: Reckless SpeedYou generals move 500% faster for 1 hour. Afterwards, the buff Crippling Exhaustion will be applied to the adventure for 3 hours and they will move 50% slower and their accuracy will be halved.
This buff will be overwritten by other buffs (horseshoes) that also influence the movement speed of generals.Duration: 1 hour
Effect area: Zone
Targets: All generals
-
Dark Ritual: Crippling ExhaustionGenerals move 50% slower and their accuracy is halved.
This buff will be overwritten by other buffs (horseshoes) that also influence the movement speed of generals.Duration: 3 hours
Effect area: Zone
Targets: All generals
-
Black VortexReduces travel time for generals by 35%. Stacks with other buffs of the same type.
Duration: 3 hours
Effect area: Zone
Targets: All generals
-
Rough Star ChartReduces travel time for Generals by 25%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Normal Star ChartReduces travel time for Generals by 50%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Detailed Star ChartReduces travel time for Generals by 75%. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Doggy BagReduces travel time for generals by 20%.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Intelligence: Weak Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Intelligence: Medium Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Intelligence: Strong Combat Intel+50% experience from enemies directly defeated by an army. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Weather: Hard FrostAll defensive units (including enemy defensive units) gain splash damage! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Weather: Bright SunshineThe hit points of all units (including enemy units) are increased by 20%! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Weather: Heavy FogAll units (including enemy units) gain flanking! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Weather: HurricaneThe minimum and maximum damage of all units (including enemy units) is increased by 20%! Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 2 hours
Effect area: Zone
Targets: All generals
-
Basic Health Insurance IRecovers 3% of defeated recruits, bowmen, militia, and cavalry. Generals have a 3% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Basic Health Insurance IIRecovers 6% of defeated recruits, bowmen, militia, and cavalry. Generals have a 5% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Basic Health Insurance IIIRecovers 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 7% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Advanced Health Insurance IRecovers 3% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have a 9% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Advanced Health Insurance IIRecovers 6% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers and 9% of defeated recruits, bowmen, militia, and cavalry. Generals have an 11% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Advanced Health Insurance IIIRecovers 9% of defeated recruits, bowmen, militia, cavalry, longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers. Generals have a 13% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Premium Health Insurance IRecovers 3% of all defeated units. Generals have a 15% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Premium Health Insurance IIRecovers 6% of all defeated units. Generals have a 17% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Premium Health Insurance IIIRecovers 9% of all defeated units. Generals have a 19% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill. Includes a bonus Advanced Health Insurance plan. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Humble MealUnits get +4% bonus health. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Decent MealUnits get +8% bonus health. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Serious MealUnits get +12% bonus health and +4% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Hearty FeastUnits get +16% bonus health and +8% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Guaranteed Food Coma FeastUnits get +20% bonus health and +12% bonus attack damage. Lasts indefinitely on adventures, provided the adventure was started while the buff was active.
Duration: 6 hours
Effect area: Zone
Targets: All generals
-
Glittering ArmorEnemy units: halved accuracy
Duration: 5 minutes
Effect area: Zone
-
Dark Ritual: WarmongeryShortens the production time of weapons by 80% for 2 hours but they cost 3 times as many resources.
In addition, in any adventures started during the effect, your forces deal 30% more damage, but they have 25% less health, and your enemies deal 15% more damage. The duration of the buff is limited to 1 hour in adventures.Production input: +200%
Duration: 2 hours
Effect area: Zone
Targets: Bronze Weaponsmith, Epic Bronze Weaponsmith, Iron Weaponsmith, Epic Iron Weaponsmith, Steel Weaponsmith, Epic Steel Weaponsmith, Damascene Weaponsmith, Epic Damascene Weaponsmith, …
-
Rain of Twig ArrowsDefeats and removes a random amount of units. Can only be used once per enemy camp.
Amount of defeated enemies: 5-15
Effect area: Building
Targets: All enemy camps
-
Blacktree ArrowA single magical arrow that hits multiple targets. Defeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 10-20
Effect area: Building
Targets: All enemy camps
-
Chocolate Covered ArrowsCovered in thick, tasty chocolate, the arrows inside are well hidden. It's not clear if your foes desert due to being grateful for the sweet gift, or if they try to catch the arrows directly with their mouths. Anyhow, it weakens the enemy camp. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 20-50
Effect area: Building
Targets: All enemy camps
-
Cupid's ArrowDefeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 35-85
Effect area: Building
Targets: All enemy camps
-
Rain of ArrowsFires a volley of arrows at the enemy camp before attacking it. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 40-100
Effect area: Building
Targets: All enemy camps
-
Ranged SupportDefeats and removes a random amount of units. Its use on enemy camps is not limited.
Amount of defeated enemies: 40-100
Effect area: Building
Targets: All enemy camps
-
Rain of Flaming ArrowsFire a volley of flaming arrows at the enemy camp before attacking it. Defeats and removes a random amount of units. Can only be used once on an enemy camp.
Amount of defeated enemies: 100-200
Effect area: Building
Targets: All enemy camps
-
AssassinHire this assassin. Removes a randomly chosen unit type completely from the camp. Can only be used once on an enemy camp.
Effect area: Building
Targets: All enemy camps
-
Weak Point PotionThis potion detects one randomly chosen unit type's weak point. Removes a randomly chosen unit type completely from the camp. Its use on enemy camps is not limited.
Effect area: Building
Targets: All enemy camps
-
BallistaLaunch a giant projectile at an enemy camp. Defeats and removes a boss unit. If the camp houses multiple bosses, the ballista will hit every boss of the same random type. Can only be used once on an enemy camp.
Effect area: Building
Targets: All enemy camps
-
Small CatapultDestroys an easy enemy camp.
Effect area: Building
Targets: Easy enemy camps
-
Big CatapultDestroys an easy or medium enemy camp.
Effect area: Building
Targets: Medium and easy enemy camps
-
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
-
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
-
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
-
MedipackInstantly makes one general recover.
Effect area: Building
Targets: Defeated generals
-
Expedition MedipackInstantly revives your Marshal.
Effect area: Building
Targets: Defeated marshals
Nothing found: adjust your selection.