Battle Buffs
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Bronze Horseshoes
+15% movement speed
Duration: 1 hour
Effect area: Zone
Targets: All generals
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Platinum Horseshoes
+20% movement speed
Duration: 4 hours
Effect area: Zone
Targets: All generals
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Blackened Titanium Horseshoe
+25% movement speed
Duration: 6 hours
Effect area: Zone
Targets: All generals
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Obsidian Horseshoes
+30% movement speed
Duration: 8 hours
Effect area: Zone
Targets: All generals
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Mystical Horseshoes
+40% movement speed
Duration: 1 day
Effect area: Zone
Targets: All generals
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Black Vortex
Reduces travel time for generals by 35%.
Stacks with other buffs of the same type.Duration: 3 hours
Effect area: Zone
Targets: All generals
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Rough Star Chart
Reduces travel time for Generals by 25%.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
Targets: All generals
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Normal Star Chart
Reduces travel time for Generals by 50%.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
Targets: All generals
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Detailed Star Chart
Reduces travel time for Generals by 75%.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
Targets: All generals
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Doggy Bag
Reduces travel time for generals by 20%.
Duration: 2 hours
Effect area: Zone
Targets: All generals
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Intelligence: Weak Combat Intel
+50% experience from enemies directly defeated by an army.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Intelligence: Medium Combat Intel
+50% experience from enemies directly defeated by an army.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Intelligence: Strong Combat Intel
+50% experience from enemies directly defeated by an army.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Weather: Hard Frost
All defensive units (including enemy defensive units) gain splash damage!
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Weather: Bright Sunshine
The hit points of all units (including enemy units) are increased by 20%!
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Weather: Heavy Fog
All units (including enemy units) gain flanking!
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Weather: Hurricane
The minimum and maximum damage of all units (including enemy units) is increased by 20%!
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 2 hours
Effect area: Zone
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Basic Health Insurance I
Recover 3% of defeated recruits, bowmen, militia, and cavalry.
Generals have a 3% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Basic Health Insurance II
Recover 6% of defeated recruits, bowmen, militia, and cavalry.
Generals have a 5% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Basic Health Insurance III
Recover 9% of defeated recruits, bowmen, militia, and cavalry.
Generals have a 7% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Advanced Health Insurance I
Recover 3% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers.
Generals have a 9% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Basic Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Advanced Health Insurance II
Recover 6% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers.
Generals have an 11% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Basic Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Advanced Health Insurance III
Recover 9% of defeated longbowmen, soldiers, crossbowmen, elite soldiers and cannoneers.
Generals have a 13% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Basic Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Premium Health Insurance I
Recover 3% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers.
Generals have a 15% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Advanced Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Premium Health Insurance II
Recover 6% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers.
Generals have a 17% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Advanced Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Premium Health Insurance III
Recover 9% of defeated swordsmen, mounted swordsmen, knights, marksmen, armored marksmen, mounted marksmen, and besiegers.
Generals have a 19% chance of instantly reviving if they fall in battle. Does not stack with the natural 1-Up General skill.
Includes a bonus Advanced Health Insurance plan.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Humble Meal
Units get +4% bonus health.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Decent Meal
Units get +8% bonus health.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Serious Meal
Units get +12% bonus health and +4% bonus attack damage.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Hearty Feast
Units get +16% bonus health and +8% bonus attack damage.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone
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Guaranteed Food Coma Feast
Units get +20% bonus health and +12% bonus attack damage.
Lasts indefinitely on adventures, provided the adventure was started while the buff was active.Duration: 6 hours
Effect area: Zone